NEWD aggression

Cards (8)

  • aggression is behaviour with the intent to harm an individual which is outside the rules of the game
  • assertion is behaviour that is forceful and committed but within the rules of the game
  • causes of aggression.
    • intensity of situation
    • rivalry
    • low self-esteem
    • poor performance
    • unfair officiating
  • instinct theory.
    • made by Feud in 1920, altered by Lorenz in 1966
    • aggression is genetically determined and predictable
    • trait violence released when performer feel 'death instinct'
    • sport is an outlet for catharsis
  • social learning theory.
    • made by Bandura, 1966
    • aggression learned and genetically determined
    • aggression learned through environment and more likely to be copied if reinforced
    • social learning perspective
  • frustration aggression hypothesis.
    • made by Dollard in 1939
    • frustration builds up if goal is constantly blocked
    • interactionist theory as aggression is due to the environment and triggers genetically-inherited traits
    • catharsis triggered if aggressive act successful
    • further frustration released if aggressive act unsuccessful
  • aggressive cue hypothesis.
    • Berkowtz, 1969
    • interactionist theory
    • frustration leads to increase in arousal creating rediness for aggression
    • frustration does not trigger aggression, provocative environmental rules do
  • how do we prevent aggressive behaviour?
    • lower arousal levels
    • walk away from situation
    • punish aggressive behaviour
    • mental rehearsal
    • positively reinforce non-aggressive behaviour