skill development

Cards (19)

  • what are sociocultural influences?
    • the combination of social and cultural factors that impact on an individuals opportunities to participate in particular sports or recreational activites and, in turn, develop the relevant movement skills
    • sociocultural influences -> how can they allow for increased skill development
  • what are the sociocultural factors?
    1. family
    2. peers
    3. community
    4. gender
    5. socio-economic status
    6. cultural norms
    7. role models
  • what are the stages of learning?
    • process of learning a skill can be split into 3 phases:
    1. cognitive (beginning stage)
    2. associative (practice stage)
    3. autonomous (automatic stage)
    • view as a continuum
  • what is the cognitive stage?
    • athlete mentally tries to understand the task and its requirements
    • require short, simple and specific feedback + demonstrations
    • reinforce correct movements with positive feedback - help athlete get feel of the task
    • unable to utilise intrinsic feedback - cannot identify or correct errors
    • littler error detection or correction intrinsically - attention will be on movement production
    • may lack confidence but experience rapid improvement
    • may look stiff, uncoordinated and inconsistent
    • blocked practice (repetitive practice) is preferable
  • what is the associative stage?
    • the practice stage
    • athlete is refining their technique/movement pattern
    • can give themselves intrinsic feedback - they have a feel for what works
    • can detect and correct some errors
    • can devote more attention to external elements - open environment
    • focus on improving decision making and tactics
    • rate of improvement decreases (diminishing returns)
    • can cope with more practical coaching experiences
    • make progressively fewer errors + greater consistentcy
  • what is the autonomous stage?
    • the automatic stage
    • athlete doesn't require conscious thought to complete skill - can focus on other variable externally e.g. defenders or running play
    • can detect and correct their own errors
    • very consistent, smooth and look effortless
    • still require some precise augmented feedback to improve
  • what is the skill development at the cognitive stage?
    • closed environment
    • blocked practice
    • direct coaching (allows skill development)
    • simple feedback
  • what is the skill development at the associative stage?
    • open environment
    • blocked and random practice
    • combination of coaching approaches
    • combination of feedback types
  • what is the skill development at the autonomous stage?
    • open environment
    • random practice
    • constraints based coaching
    • some precise augmented feedback
  • what are some factors that need to be considered when choosing practice methods?
    • amount
    • distribution (massed or distributed)
    • variability (blocked or random)
  • how is the amount of practice factored into choosing practice methods?
    • during cognitive stage, significant gains can be seen in proportion to the amount of practice
    • coaches should maximise practice sessions - 'time on task' is an important consideration for any coach planning a practice session aimed at skill development
  • what is practice distribution?
    • refers to the scheduling of practice sessions
    • consider the availability of the participants - then length and frequency can be determined
    • can be split into distributed and massed practice
  • what is distributed practice?
    • shorter but more frequent training sessions
    • more time is allocted to rest between tasks during session
    • generally adopted by full-time professional teams
    • creates a better learning environment
  • what is massed practice?
    • less frequent training sessions that last for longer
    • rest intervals between tasks is shorter than distributed practice
    • most nonprofessional teams use this - need to schedule training around work, school and family etc.
    • physical and psychological fatigue is more likely to result from massed practice
  • what is practice variability?
    • what different skills are practiced in training
    • blocked practice vs random practice
  • what is blocked practice?
    • practicing the same skill continuously without changing to a different task
    • each skill is practiced in a block, isolated from other skills
    • e.g. practicing chest pass for 15 mins before free throws
    • it is an appropriate strategy for beginners
    • environment should be kept stable(closed environment) - easier to quickly replicate basic foundations of the movement pattern
  • what is random practice?
    • the varied sequencing of different motor skills in the same trainnig session (a variety)
    • e.g. dig, set, dig, spike, spike
    • suitable for performers in the associative and autonomous stage
  • how does transfer of practice correlate to the game?
    • practice that closely resembles the game will result in a greater transfer of skills from training to game
    • beginners may benefit more from reducing some of the environmental factors that would usually be present in a game e.g. opposition
    • performers in the associative or autonomous stage will benefit from practice that resembles some component of the game
    • team orientated strategies and tactics can be introduced
  • what is skill acquisition?
    identifies best practice and skills for improvement