U13-Design Consideration

Cards (59)

  • A product's life is determined by factors such as its intended use, quality, and durability.
  • The life of a product can be extended by repairing it, upgrading it, or replacing parts.
  • The four main stages of a product life cycle are Introduction, Growth, Maturity, and Decline.
  • Changing trends can cause obsolescence, forcing older products to be replaced with updated products.
  • A product's launch needs to be timely to avoid external factors diminishing the impact.
  • Competition from similar brands can reduce early sales.
  • A company can use various techniques to launch a product, such as marketing, advertising, and public relations.
  • Advertising needs to focus on brand identity, the benefits it has over the competition and promotional offers.
  • External events may trigger decline, such as government rulings, environmental issues or changes in cultural, moral or environmental opinion.
  • Evolution: Once a product is introduced to the market, there is a settling-in period where early issues may appear.
  • Poor performance and returns due to faults may occur.
  • When a product is withdrawn from sale it may still have a decent repair and maintenance market, therefore making spare parts available may be a option.
  • Decline: The product's success reduces and sales decline as the market eventually shrinks.
  • Products may fall out of fashion or become redundant due to newer technologies or materials becoming available.
  • Entering trade awards and competitions can help raise a product's profile and further drive sales.
  • The product may evolve further or be superseded by a newer model or version often called a 'facelift' to keep it fresh and in fashion.
  • Replacement:Usually, before a product is taken off the market, its successor has been launched and is in the growth stage so the evolution of the product continues.
  • Growth: If the product has been successfully introduced to the market, then sales and profits should increase.
  • Maturity: The product has been successful in the market and is selling well before it reaches a peak in sales.
  • Market competition may increase and slow sales growth.
  • Different approaches to user centred design include product development based on research, designing, testing and evaluation, which are more likely to meet the needs of the user.
  • The iterative design process follows a cycle of prototyping, testing and evaluation to achieve the best results.
  • Issues that influence the designing and making of products include user needs, market trends, and technological advancements.
  • Primary research is research conducted by the designer, while secondary research is research conducted by someone else.
  • Ergonomic testing is performed throughout the design process and with final prototypes.
  • Ergonomic products are easy and comfortable to use.
  • Ergonomic design can affect the form of a product as well as how colour, texture and symbols are used.
  • Differences in anthropometric data for different target markets can be caused by factors such as age, gender, and lifestyle.
  • Prototypes can be planned and manufactured using CAD/CAM, which has advantages and disadvantages.
  • Anthropometrics is the study of the size and proportions of the human body.
  • Prototypes are tested and evaluated to inform further development.
  • The iterative design process follows a continuous cycle of designing, prototyping, testing and evaluation.
  • The data used must be specific to the product and the target market.
  • Testing requires the use of models so users can give feedback.
  • Research informs design development and models the iterative design process.
  • Ergonomic design can go wrong when a product is uncomfortable or painful to use, difficult to open/close/insert/remove, hard to reach or operate ergonomically, or when it lacks ergonomic features.
  • design limitations are cost, quality and time
  • during ww1 designers/manufacturers new mass production methods were made.
  • materials in demand during the great wars were steel/aluminium/ rubber
  • post ww1, materials werent readily available, so design methods changed e.g. bauhaus