A product's life is determined by factors such as its intended use, quality, and durability.
The life of a product can be extended by repairing it, upgrading it, or replacing parts.
The four main stages of a product life cycle are Introduction, Growth, Maturity, and Decline.
Changing trends can cause obsolescence, forcing older products to be replaced with updated products.
A product's launch needs to be timely to avoid external factors diminishing the impact.
Competition from similar brands can reduce early sales.
A company can use various techniques to launch a product, such as marketing, advertising, and public relations.
Advertising needs to focus on brand identity, the benefits it has over the competition and promotional offers.
External events may trigger decline, such as government rulings, environmental issues or changes in cultural, moral or environmental opinion.
Evolution: Once a product is introduced to the market, there is a settling-in period where early issues may appear.
Poor performance and returns due to faults may occur.
When a product is withdrawn from sale it may still have a decent repair and maintenance market, therefore making spare parts available may be a option.
Decline: The product's success reduces and sales decline as the market eventually shrinks.
Products may fall out of fashion or become redundant due to newer technologies or materials becoming available.
Entering trade awards and competitions can help raise a product's profile and further drive sales.
The product may evolve further or be superseded by a newer model or version often called a 'facelift' to keep it fresh and in fashion.
Replacement:Usually, before a product is taken off the market, its successor has been launched and is in the growth stage so the evolution of the product continues.
Growth: If the product has been successfully introduced to the market, then sales and profits should increase.
Maturity: The product has been successful in the market and is selling well before it reaches a peak in sales.
Market competition may increase and slow sales growth.
Different approaches to user centred design include product development based on research, designing, testing and evaluation, which are more likely to meet the needs of the user.
The iterative design process follows a cycle of prototyping, testing and evaluation to achieve the best results.
Issues that influence the designing and making of products include user needs, market trends, and technological advancements.
Primary research is research conducted by the designer, while secondary research is research conducted by someone else.
Ergonomic testing is performed throughout the design process and with final prototypes.
Ergonomic products are easy and comfortable to use.
Ergonomic design can affect the form of a product as well as how colour, texture and symbols are used.
Differences in anthropometric data for different target markets can be caused by factors such as age, gender, and lifestyle.
Prototypes can be planned and manufactured using CAD/CAM, which has advantages and disadvantages.
Anthropometrics is the study of the size and proportions of the human body.
Prototypes are tested and evaluated to inform further development.
The iterative design process follows a continuous cycle of designing, prototyping, testing and evaluation.
The data used must be specific to the product and the target market.
Testing requires the use of models so users can give feedback.
Research informs design development and models the iterative design process.
Ergonomic design can go wrong when a product is uncomfortable or painful to use, difficult to open/close/insert/remove, hard to reach or operate ergonomically, or when it lacks ergonomic features.
design limitations are cost, quality and time
during ww1 designers/manufacturers new mass production methods were made.
materials in demand during the great wars were steel/aluminium/ rubber
post ww1, materials werent readily available, so design methods changed e.g. bauhaus