pe skills and coaching

Cards (76)

  • fundamental movement skills are movement patterns that involve various different body parts
  • sport specific movement skills use a range of fundamental movement skills in a sequence and can usually apply only to a specific sport
  • closed motor skills are performed in a predictable, self paced environment
  • open motor skills are performed in a constantly changing environment (usually externally paced)
  • fine motor skills are delicate, precise movements that use small muscle groups
  • gross motor skills are movements that use large muscle groups, resulting in co-ordinated action
  • discrete motor skills usually have moments that go on for a short duration and have a distinct beginning and end
  • serial motor skills are a sequence of discrete skills strung together to create a more complicated action
  • running, jumping, catching and kicking are examples of fundamental movement skills
  • open skills have a less predictable environment, and greater inter-trial variability
  • closed skills have a more predictable environment, and smaller inter-trial variability
  • basketball free throws and pitches in baseball are internally paced
  • a pass in basketball and batting in baseball are externally paced
  • bowling in cricket and rebounding in basketball are sport specific skills
  • if trials are performed in similar ways it means it has low inter-trial variability
  • bowling in cricket has low inter-trial variability
  • if trials are really different from one another each time theyre performed, it means it has high inter-trial variability
  • surfing a wave has high inter-trial variability
  • swimming and cycling are examples of continuous skills
  • shooting an arrow and shooting a ball in netball are examples of discrete skills
  • the open and closed skill continuum is classified depending on pacing, environmental predicatability, and inter-trial variability
  • sociocultural factors are made up by, SES, gender, cultural norms, beliefs, local community, peers and family
  • equipment is an example of task constraint
  • familial advantage is the influence of a having parents or siblings (that do a sport) have on motor skill development
  • making many errors is part of the cognitive learning stage
  • trial and error is part of the cognitive learning stage
  • unable to detect errors is part of the cognitive learning stage
  • rapid improvement is part of the cognitive learning stage
  • beginning to identify and correct errors is part of the associative learning stage
  • refining and replicating movement patterns is part of the associative learning stage
  • beginning to apply skills to game environment is part of the associative learning stage
  • regular practice to eliminate errors is part of the associative learning stage
  • making few errors is part of the autonomous stage of learning
  • multitasking is part of the autonomous stage of learning
  • skill performance becoming automatic is part of the autonomous stage of learning
  • applying skills in a game situation with tactical strategy is part of the autonomous stage of learning
  • identification and correction of errors in action is part of the autonomous stage of learning
  • playing/court surface is a type of task constraint
  • rules are a type of task constraint
  • massed practice when all the training is done at once or all skills are packed together