Psychology - TAA-Psychology

Subdecks (1)

Cards (137)

  • Computer Analogy
    The human mind can be compared to a computer with input, processing and output stages
  • Culture
    Refers to the norms and values that exist within any group of people
  • Evolution
    The changes in inherited characteristics in a biological population over successive generations
  • Information Processing
    Behavior can be understood in terms of information flowing through the cognitive (mental) system in a series of stages
  • Learned Response
    A behavior acquired through conditioning , either association (classical) or rewards/punishments (operant)
  • Social Context
    Influences from other people, either individually or in groups
  • Capacity
    The amount of information that can be held in a memory store
  • Duration
    The length of time information can be kept in a memory store
  • Encoding
    The process of converting information from one form to another so it can be stored in the various memory stores and passed between them
  • long-term Memory (LTM)
    Permanent memory store with practically unlimited capacity, storing memories for up to a lifetime. Encoding is mainly semantic (meaning)
  • Sensory Memory (SM)
    Memory stores for each of our five senses, e.g. vision (iconic store) and hearing (echoic store). Encoding in the iconic store is visual and in the echoic store is acoustic. Capacity is huge but duration is very brief
  • Short-term Memory (STM)
    Limited-capacity memory store. Encoding is mainly acoustic (sounds), capacity is between 5 and 9 items, duration is up to 30 seconds without rehearsal
  • Cue
    A 'trigger' that allows us to access material in memory. Cues can be meaningfully linked to the material (e.g. mnemonics) or can be indirectly linked by being encoded at the time of learning (e.g. external context and internal state).
  • Recall
    In free recall the individual generates information without a cue. In cued recall, a cue assist retrieval of information
  • Recognition
    A form of memory retrieval where you identify something based on previous experiences
  • Remembering
    The activity of retrieving information from a memory store
  • Confabulation
    When details are added to a memory to fill in the 'gaps' to make recall meaningful
  • Rationalisation
    When parts of a memory are distorted to fit your schema, to make the memory meaningful
  • Reconstructive Memory
    Pieces of stored information are reassembled during recall. The process is guided by our schemas so that we produce a 'memory' that makes sense (even if it is inaccurate)
  • Schema
    A mental package of beliefs and expectations that influence memory. They change (reconstruct) memories through shortening, rationalization and confabulation
  • Shortening
    When part of a memory is left out, so what remains is shorter
  • Associative Priming
    We process a stimulus more quickly (or recall it more easily) because we earlier encountered a stimulus that is often paired with it.
  • Repetition Priming
    We process a stimulus more quickly (or recall it more easily) because we encountered it earlier.
  • Semantic Priming
    We process a stimulus more quickly (or recall it more easily) because we earlier encountered a stimulus related to it in meaning (semantics = meaning)
  • Cognitive Scripts
    Information stored in memory that describes the behaviors typical in a given situation, which we retrieve to guide our behavior
  • Memory Scripts
    Knowledge of behaviors, roles, outcomes, etc. stored in memory tell us what to expect in a social situation and how to behave.
  • Person Perception
    Information stored in memory about which personality characteristics often go together, which guide our impressions of other people
  • Cognitive Biases
    Errors in how we process information that affect our attention, memory and decision making
  • Confirmation Bias
    We pay more attention to (and recall more easily) information that supports our existing beliefs. We may seek it out and ignore contradictory information
  • Fundamental Attribution Error
    In explaining the reasons for other people's behavior, we focus on their personal characteristics and overlook the role of the situation
  • Conformity
    'A change in a person's behavior or opinion as a result of real of imagined pressure from a person of group of people' (Aronson 2011)
  • Informational Social Influence (ISI)
    We agree with the behavior of others because we believe it is correct. We accept it because we want to be correct
  • Normative Social Influence (NSI)

    We agree with the behavior of others because we want to be accepted and liked, and to avoid rejection
  • Compliance
    The individual does not privately agree with the majority but goes along with it anyway, usually because they do not want to be rejected
  • Identification
    The individual temporarily goes along with the norms and roles of the group because they see membership as part of their identity
  • Internalization
    The individual goes along with the group opinion because they genuinely believe it is correct, so private views are changed
  • Common Goals
    The outcomes of group activity that all members share and work towards
  • Group Cohesion
    The extent to which group members are psychologically bonded and 'pull in the same direction
  • Groupthink
    The tendency of cohesive groups to strive for agreement, which overrides the need to analyze decisions realistically and to consider criticisms and alternatives
  • Intra-group Dynamics
    The psychological processes that take place in any group