The human mind can be compared to a computer with input, processing and output stages
Culture
Refers to the norms and values that exist within any group of people
Evolution
The changes in inherited characteristics in a biological population over successive generations
Information Processing
Behavior can be understood in terms of information flowing through the cognitive (mental) system in a series of stages
Learned Response
A behavior acquired through conditioning , either association (classical) or rewards/punishments (operant)
Social Context
Influences from other people, either individually or in groups
Capacity
The amount of information that can be held in a memory store
Duration
The length of time information can be kept in a memory store
Encoding
The process of converting information from one form to another so it can be stored in the various memory stores and passed between them
long-term Memory (LTM)
Permanent memory store with practically unlimited capacity, storing memories for up to a lifetime. Encoding is mainly semantic (meaning)
Sensory Memory (SM)
Memory stores for each of our five senses, e.g. vision (iconic store) and hearing (echoic store). Encoding in the iconic store is visual and in the echoic store is acoustic. Capacity is huge but duration is very brief
Short-term Memory (STM)
Limited-capacity memory store. Encoding is mainly acoustic (sounds), capacity is between 5 and 9 items, duration is up to 30 seconds without rehearsal
Cue
A 'trigger' that allows us to access material in memory. Cues can be meaningfully linked to the material (e.g. mnemonics) or can be indirectly linked by being encoded at the time of learning (e.g. external context and internal state).
Recall
In free recall the individual generates information without a cue. In cued recall, a cue assist retrieval of information
Recognition
A form of memory retrieval where you identify something based on previous experiences
Remembering
The activity of retrieving information from a memory store
Confabulation
When details are added to a memory to fill in the 'gaps' to make recall meaningful
Rationalisation
When parts of a memory are distorted to fit your schema, to make the memory meaningful
Reconstructive Memory
Pieces of stored information are reassembled during recall. The process is guided by our schemas so that we produce a 'memory' that makes sense (even if it is inaccurate)
Schema
A mental package of beliefs and expectations that influence memory. They change (reconstruct) memories through shortening, rationalization and confabulation
Shortening
When part of a memory is left out, so what remains is shorter
Associative Priming
We process a stimulus more quickly (or recall it more easily) because we earlier encountered a stimulus that is often paired with it.
Repetition Priming
We process a stimulus more quickly (or recall it more easily) because we encountered it earlier.
Semantic Priming
We process a stimulus more quickly (or recall it more easily) because we earlier encountered a stimulus related to it in meaning (semantics = meaning)
Cognitive Scripts
Information stored in memory that describes the behaviors typical in a given situation, which we retrieve to guide our behavior
Memory Scripts
Knowledge of behaviors, roles, outcomes, etc. stored in memory tell us what to expect in a social situation and how to behave.
Person Perception
Information stored in memory about which personality characteristics often go together, which guide our impressions of other people
Cognitive Biases
Errors in how we process information that affect our attention, memory and decision making
Confirmation Bias
We pay more attention to (and recall more easily) information that supports our existing beliefs. We may seek it out and ignore contradictory information
Fundamental Attribution Error
In explaining the reasons for other people's behavior, we focus on their personal characteristics and overlook the role of the situation
Conformity
'A change in a person's behavior or opinion as a result of real of imagined pressure from a person of group of people' (Aronson 2011)
Informational Social Influence (ISI)
We agree with the behavior of others because we believe it is correct. We accept it because we want to be correct
Normative Social Influence (NSI)
We agree with the behavior of others because we want to be accepted and liked, and to avoid rejection
Compliance
The individual does not privately agree with the majority but goes along with it anyway, usually because they do not want to be rejected
Identification
The individual temporarily goes along with the norms and roles of the group because they see membership as part of their identity
Internalization
The individual goes along with the group opinion because they genuinely believe it is correct, so private views are changed
Common Goals
The outcomes of group activity that all members share and work towards
Group Cohesion
The extent to which group members are psychologically bonded and 'pull in the same direction
Groupthink
The tendency of cohesive groups to strive for agreement, which overrides the need to analyze decisions realistically and to consider criticisms and alternatives
Intra-group Dynamics
The psychological processes that take place in any group