Game Theory week2

Cards (44)

  • What is the focus of the tutorial titled "Play, fun, and the Rules of the Game"?
    Exploring the concepts of games and play
  • What are the core mechanics of games according to the study material?
    • Building blocks of play
    • Games as systems
    • Games as drama
  • What does the "Playing Arena" refer to in the context of the tutorial?
    • Navigating the digital playfield
    • Strong interactive digital medium
    • Ontology and genealogy of video games
  • What does "XP Gain" refer to in the tutorial?
    • Understanding game quality evaluation
    • Evaluating quality in games
    • Aesthetic, moral, and motivational aspects
  • What is the focus of "The Meta Game" section?
    • How games shape society
    • Historical and present impact of games
    • Postmodernism and challenges of frivolity
  • What does "New Game Plus" signify in the tutorial?
    • Final thoughts and next steps
    • Open topics for the semester
    • Overview of expectations
  • What is stated about games in the class?
    Games are awesome and taken seriously
  • How do games relate to social, historical, political, and economic realities?
    They affect perception, production, and consumption
  • What is the methodological approach mentioned in the study material?
    • Theoretical perspective on games
    • Use of lexical and operational definitions
    • Creating a general conceptual map
  • What is the charity principle mentioned in the study material?
    To assume the opponent knows best
  • Why is it important to distinguish between different types of creations related to play?
    • To understand nuanced discussions
    • To respond better to varied perspectives
    • To discern judgments on creations
  • What does the term "game" encompass according to Merriam-Webster?
    Competition conducted according to rules
  • What are some definitions of "game" provided in the study material?
    • Physical or mental competition
    • Activity for diversion or amusement
    • Set of rules governing a game
  • What does the verb form of "game" imply?
    To manipulate or exploit a system
  • What are the four defining traits of all games according to McGonigal?
    • Goal
    • Rules
    • Feedback system
    • Voluntary participation
  • What is Johan Huizinga's definition of a game?
    • Free activity outside ordinary life
    • Not serious but intensely absorbing
    • Governed by fixed rules and boundaries
  • What does Roger Caillois define as essential characteristics of a game?
    • Free and voluntary
    • Separate in time and space
    • Governed by rules and make-believe
  • How does Bernard Suits define playing a game?
    • Engaging in activity towards a specific state
    • Using only means permitted by rules
    • Overcoming unnecessary obstacles
  • What are Chris Crawford's four common factors in games?
    • Representation
    • Interaction
    • Conflict
    • Safety
  • What is the definition of a game according to Katie Salen & Eric Zimmerman?
    • System of artificial conflict
    • Defined by rules
    • Results in a quantifiable outcome
  • Who defined a game as a free activity outside ordinary life?
    Johan Huizinga
  • What does Johan Huizinga say about the nature of games?
    They are serious yet absorbing, with no profit.
  • According to Roger Caillois, what are the essential characteristics of a game?
    Free, separate, uncertain, unproductive, governed by rules.
  • What does Bernard Suits state about playing a game?
    It involves overcoming unnecessary obstacles using rules.
  • How does Avedon & Sutton Smith define a game?
    As an activity directed towards a specific state using rules.
  • What is Chris Crawford's definition of a game?
    An exercise of voluntary control systems with opposition.
  • What four common factors does David Kelley identify in games?
    Representation, interaction, conflict, and safety.
  • How do Katie Salen & Eric Zimmerman define a game?
    A system with artificial conflict defined by rules.
  • What does Ernest Adams say about games?
    They are play activities in a pretended reality.
  • What does Jesper Juul state about games in Half-Real?
    They are rule-based systems with variable outcomes.
  • What do Romero & Schreiber say about games?
    They involve rules, conflict, and decision-making.
  • What is a key characteristic of video games according to the text?
    They use a digital video screen.
  • What are the six commonalities identified in games?
    Rules, variable outcomes, value, player effort, attachment, negotiable consequences.
  • What does Chris Crawford link video games to?
    Traditional games with rules and objectives.
  • What does Tavinor say defines a video game?
    It is an artifact in a visual digital medium.
  • How does Koster differentiate games from stories?
    Games are experiential teaching, while stories are vicarious.
  • What does Greg Costikyan say about games compared to puzzles and toys?
    Games are interactive with directed goals, unlike puzzles.
  • What is the essence of a good game according to the text?
    It cannot be evaluated solely by sales.
  • What challenges are mentioned regarding evaluating games?
    Critics may be biased, and audiences influenced.
  • What does the text suggest about the "test of time" for games?
    It questions how games are evaluated over time.