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SEMESTER 01
GAME THEORY
Game Theory week2
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Cards (44)
What is the focus of the tutorial titled "Play, fun, and the Rules of the Game"?
Exploring the concepts of games and
play
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What are the core mechanics of games according to the study material?
Building blocks of play
Games as systems
Games as drama
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What does the "Playing Arena" refer to in the context of the tutorial?
Navigating the
digital playfield
Strong interactive digital medium
Ontology
and genealogy of video games
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What does "XP Gain" refer to in the tutorial?
Understanding
game quality evaluation
Evaluating quality in games
Aesthetic, moral, and motivational
aspects
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What is the focus of "The Meta Game" section?
How games shape society
Historical and present impact of games
Postmodernism
and challenges of frivolity
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What does "New Game Plus" signify in the tutorial?
Final thoughts and next steps
Open topics for the semester
Overview of
expectations
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What is stated about games in the class?
Games
are
awesome
and
taken seriously
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How do games relate to social, historical, political, and economic realities?
They affect
perception
,
production
, and
consumption
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What is the methodological approach mentioned in the study material?
Theoretical perspective
on games
Use of
lexical
and
operational definitions
Creating a general
conceptual map
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What is the charity principle mentioned in the study material?
To assume
the
opponent
knows
best
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Why is it important to distinguish between different types of creations related to play?
To understand nuanced
discussions
To respond better to varied
perspectives
To discern
judgments
on creations
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What does the term "game" encompass according to Merriam-Webster?
Competition conducted according to
rules
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What are some definitions of "game" provided in the study material?
Physical or mental competition
Activity for diversion or amusement
Set of rules governing a
game
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What does the verb form of "game" imply?
To
manipulate
or
exploit
a system
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What are the four defining traits of all games according to McGonigal?
Goal
Rules
Feedback system
Voluntary participation
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What is Johan Huizinga's definition of a game?
Free activity outside
ordinary life
Not serious but intensely absorbing
Governed by
fixed rules
and boundaries
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What does Roger Caillois define as essential characteristics of a game?
Free and voluntary
Separate in time and space
Governed by rules and
make-believe
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How does Bernard Suits define playing a game?
Engaging in activity towards a
specific state
Using only
means permitted
by rules
Overcoming unnecessary
obstacles
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What are Chris Crawford's four common factors in games?
Representation
Interaction
Conflict
Safety
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What is the definition of a game according to Katie Salen & Eric Zimmerman?
System of
artificial conflict
Defined by
rules
Results in a
quantifiable outcome
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Who defined a game as a free activity outside ordinary life?
Johan Huizinga
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What does Johan Huizinga say about the nature of games?
They are serious yet absorbing, with no
profit
.
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According to Roger Caillois, what are the essential characteristics of a game?
Free, separate, uncertain, unproductive,
governed
by rules.
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What does Bernard Suits state about playing a game?
It involves overcoming unnecessary obstacles using
rules
.
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How does Avedon & Sutton Smith define a game?
As an activity directed towards a
specific state
using rules.
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What is Chris Crawford's definition of a game?
An exercise of
voluntary control systems
with
opposition
.
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What four common factors does David Kelley identify in games?
Representation
,
interaction
,
conflict
, and safety.
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How do Katie Salen & Eric Zimmerman define a game?
A system with
artificial conflict
defined by rules.
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What does Ernest Adams say about games?
They are
play activities
in a
pretended reality
.
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What does Jesper Juul state about games in Half-Real?
They are
rule-based systems
with variable
outcomes
.
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What do Romero & Schreiber say about games?
They involve
rules
, conflict, and
decision-making
.
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What is a key characteristic of video games according to the text?
They use a
digital
video screen.
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What are the six commonalities identified in games?
Rules,
variable outcomes
, value, player effort, attachment,
negotiable consequences
.
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What does Chris Crawford link video games to?
Traditional games
with rules and objectives.
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What does Tavinor say defines a video game?
It is an
artifact
in a visual
digital medium
.
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How does Koster differentiate games from stories?
Games are
experiential
teaching, while stories are
vicarious
.
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What does Greg Costikyan say about games compared to puzzles and toys?
Games are interactive with
directed goals
, unlike puzzles.
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What is the essence of a good game according to the text?
It cannot be evaluated solely by
sales
.
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What challenges are mentioned regarding evaluating games?
Critics may be
biased
, and audiences influenced.
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What does the text suggest about the "test of time" for games?
It questions how games are evaluated over time.
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