SP2

Subdecks (3)

Cards (44)

  • scalars
    only have magnitude and not direction
    e.g. mass, distance, speed, energy, volume, density, temperature, power
  • vectors
    both magnitude and direction
    e.g. displacement, velocity, weight, force, acceleration, momentum
  • comparing scalars and vectors
    the two can be quite similar and can correspond(E.g. distance and displacement, speed and velocity)
  • speed
    the distance an object travels every second. It is a scalar quantity
  • speed equation
    constant speed is calculated
    where speed is in metres per second - m/s
    distance in metres - m
    time taken in seconds - s
  • calculating average speed
    in some cases the speed of a moving object is not constant. For example, the object may change speed at certain moments.
  • Velocity
    is similar to the speed of an object, except it also describes the direction
  • distance time graphs
    how the distance an object moving in aa straight line varies over time
  • constant speed on a distance time graph

    a straight line represents constant speed, the slope of the straight line represents the magnitude (very steep= large speed, shallow=small speed, horizontal=stationary)
  • changing speed on a distance time graph

    this is represented by a curve, if the slope is increasing then the speed is increasing, if the slope is decreasing the speed is decreasing
  • Gradient of a distance time graph

    the speed of a moving object can be calculated from the gradient of a line.
    the rise is the change in y (distance)
    the run is the change in x (time)
  • acceleration
    the rate of change in velocity
    • a = acceleration in metres per second squared (m/s2)
    • Δv = change in velocity in metres per second (m/s)
    • t = time taken in seconds (s)
  • acceleration equation
    can also be shown as
    a=v-u/t
    change in velocity = final velocityinitial velocity
    Δv = v − u
  • freefall
    the absence of air resistance, all objects fall with the same acceleration
    • This is called the acceleration due to gravity:
    g = acceleration due to gravity = 10 m/s2
  • estimating accelerations
    The acceleration of an object is a measure of how quickly its velocity changes
  • calculating uniform acceleration
    (final speed)2 − (initial speed)2 = 2 × acceleration × distance travelled
    • Where:
    • x = distance travelled in metres (m)
    • u = initial speed in metres per second (m/s)
    • v = final speed in metres per second (m/s)
    • a = acceleration in metres per second squared (m/s2)
  • Velocity-Time Graphs
    • A velocity-time graph shows how the velocity of a moving object varies with time
    • The red line represents an object with increasing velocity
    • The green line represents an object with decreasing velocity
  • Acceleration on a Velocity-Time Grap
    straight line represents constant acceleration. The slope of the line represents the magnitude of acceleration
    • A steep slope means large acceleration (or deceleration)
    • A gentle slope means small acceleration (or deceleration) - i.e. the object's speed changes very gradually
    • A flat line means the acceleration is zero
  • Gradient of a Velocity-Time Graph
    The acceleration of an object can be calculated from the gradient of a velocity-time graph
  • Area under a Velocity-Time Graph
    area under a velocity-time graph represents the displacement (or distance travelled) by an object
  • typical speeds

    in m/s
  • measuring speed
    ensure that the result for speed is accurate, choose the appropriate equipment to measure distance and time
  • compare the average falling speed of a tennis ball to a plastic cone
    • metre rule could be used to measure the distance they fall from
    • timer could be used to measure how long they take to reach the ground
  • measuring long distances
    use a trundle wheel
  • Using Lights Gates to Measure Time
    Light gates are pieces of digital equipment that allow times to be measured more accurately
  • Newton's First Law of Motion
    Objects will remain at rest, or move with a constant velocity unless acted on by a resultant force
  • resultant force is not 0
    the speed of the object can change
    the direction of the object can change
  • Applying Newton's First Law
    Newton's first law is used to explain why things move with a uniform velocity. If the forces acting on an object are balanced, then the resultant force is zero.
    The velocity (i.e. speed and direction) can only change if a resultant force acts on the object
  • Newton's Second Law
    The acceleration of an object is proportional to the resultant force acting on it and inversely proportional to the object's mass
  • Calculating Force & Acceleration
    newtons second law can be expressed asf=f=mama
    • Where:
    • F = resultant force on the object in Newtons (N)
    • m = mass of the object in kilograms (kg)
    • a = acceleration of the object in metres per second squared (m/s2)
  • Newton's Third Law
    each action has a eqal and opposite reaction