based on behaviourist ideas and uses operant conditioning principles such as reinforcement and punishment to achieve desirable behaviours
token economies
help modify behaviour by giving tokens (secondary reinforcers) for desired target behaviours which can be exchanged for rewards (primary reinforcer)
tokens are secondary reinforcers
rewards are the primary reinforcers
designing a token economy
operationalise target behaviours
scoring system
train staff
operationalise target behaviours
breaking target behaviour into smaller parts, should be objective and measurable
scoring system
how much each behaviour is worth is scored differently, behaviour is hierarchal - some are worth more than others
train staff
important that staff are fully trained in order to implement successful token economy, meaning standardised procedures must be in place so that all behaviours are rewarded the same
shaping
tokens given for behaviours that become progressively more complex, an attempt to achieve long term objectives
AO3 of behaviour modification:
easy to implement
limited to prisons: not long term
Hobbs and Holt found to be effective - average increase of 27%