L1 | BASKETBALL

Cards (39)

  • HISTORY OF BASKETBALL
    • Dates back to December 1891
    • Invented by: Dr. James Naismith
    • Tasked to create a new indoor game at the International YMCA in Springfield, Massachusetts
  • INVENTION OF THE GAME
    • Year: 1891
    • Wrote 13 basic rules
  • EARLY GROWTH AND DEVELOPMENT
    • Year: 1890 - 1900
    • Game grew quickly in schools across the US
  • 1892
    • First women's basketball game
  • FORMATION OF LEAGUES
    • Year: 1930 - 1940
    • NBA - National Basketball Association (1946)
    • BAA - Basketball Association of America
  • EQUIPMENT OF BASKETBALL
    1. Basketball
    2. Hoop
    3. Court
    4. Shoes
    5. Jersey and shorts
    6. Socks
    7. Mouthguard
    8. Whistle
    9. Scoreboard
  • BASKETBALL
    • Most essential equipment
    • Made of rubber or leather
    • Circumference:
    • 29.5 (men)
    • 28.5 (women)
  • HOOP
    • Consists of a rim, net, and backboard
    • Placed 10 ft above the ground
    1. NET
    • Hangs from the rim, indicates when a shot is made
    1. BACKBOARD
    • Made of acrylic or tempered glass
    • Helps with shot accuracy
  • COURT
    • Standard: 94 ft long, 54 ft wide
    • 2 main areas:
    • Offensive sides
    • Defensive sides
  • SHOES
    • Provide ankle support, cushioning, and traction
    • Protect players from injuries
  • JERSEY AND SHORTS
    • Made of breathable fabric for ease of movement
  • SOCKS
    • Provide extra cushioning and moisture-wicking features
  • MOUTHGUARD
    • Not always mandatory, often wear to protect teeth and jaw
  • WHISTLES
    • For referees or coaches
    • Used to stop the game, signal fouls, and get attention
  • SCOREBOARD
    • Keep track of the score, time, and fouls
    • Maintaining structure of the game
  • BASIC SKILLS OF BASKETBALL
    1. Shooting
    2. Defense
    3. Conditioning
    4. Dribbling
    5. Passing
    6. Rebounding
  • SHOOTING
    • Fundamental skill to score points
    • COMMON SHOTS:
    • Jump shot
    • Layup
    • Free throw
  • DEFENSE
    • Staying in front of opponent and preventing them from shooting
  • CONDITIONING
    • Being physically fit
  • DRIBBLING
    • Ability to control the ball while moving
    • Use fingertips for precision
    • Changing speeds to evade defenders
  • PASSING
    • Effective communication and teamwork to move the ball around
  • REBOUNDING
    • Grabbing missed shots to maintain possession
  • GAME DURATION
    • Standard: Consists of 4 quarters, each lasts 12 minutes
    • High School: 8 minutes
  • HALFTIME
    • Break b/w 2nd and 3rd quarters, usually lasting 15 minutes
  • OVERTIME
    • Score is tied at the end of regulation
    • Periods of 5 minutes are played
  • FIELD GOALS
    • Shot made from inside the 3pt line worth 2 pts
    • Made beyond the 3pt line is worth 3 pts
  • FREE THROWS
    • Shot taken after a foul worth 1 pt
  • DOUBLE DRIBBLING
    • Dribbling, stop, and then starting again
    • Violation
  • TRAVELING
    • Player cannot take more than 2 steps without dribbling
  • PERSONAL FOULS
    • Committed by a player against an opponent
    • Through illegal physical contact
  • TECHNICAL FOULS
    • Unsportsmanlike behavior
    • Can result in free throws and possession of the ball for the opposing team
  • SUBSTITUTIONS
    • Player can be substituted in and out of the game during stoppages in play
    • Managed by: coach
  • JUMP BALL
    • Indication of starting of the game
  • OFFICIATING OFFICIALS
    1. Referee
    2. Umpire
    3. Table officials
  • REFEREE (LEAD OR HEAD REFEREE)
    • Lead official responsible for overseeing the game
    • Coordinate with other referees
  • UMPIRE
    • Works alongside with the lead referee
    • Assist in detecting fouls, traveling violations, and keeping track of the shot clock
  • TABLE OFFICIALS
    • Manage the game's logistic
    1. OFFICIAL SCOREKEEPER AND SHOT CLOCK OPERATOR
    • Work at the scorer's table
    1. TIMEKEEPER
    • Keeps track of the time remaining
  • REFEREE'S ROLE
    1. Foul calls
    2. Violations
    3. Enforcing rules
    4. Managing disputes