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Sociology
Mass Media 2
Uses and gratification model
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Cards (7)
Uses and gratification
Blumer
and
Katz
5 elements in this model
audience is
active
audience has the power to exercise
choice
over their
consumption
of media
the needs satisfied by the media
compete
directly with other sources of need fulfilment in society
the
goals
of media consumption can be identified by the
audience
themselves in a reflective process
the researcher should suspend all
value
judgement regarding the relative and specific worth or merit of these audience goals
Uses and gratification
McQuail
Diversion- people
immerse
themselves in media to make up for the lack of
satisfaction
at work or in their
life
Uses and gratification
McQuail
personal relationships
- membership of a community, most frquent users of the media were those who were
lonely
Uses and gratification
McQuail
personal identity- media helps us
explore
and confirm our self identity, however media may also challenge and
destabilise
one's sense of
identity
Uses and gratification
McQuail
surveillance- helps us keep in
touch
with what is happening for
reassurance
, personal
education
etc
Uses and gratification
Lull
list of social uses for TV
structural
environment- background noise,
entertainment
regulative- talk patterns,
punctuation
of time
communication facilitation- common
ground
, agenda for
talk
affiliation/avoidance-
physical
, verbal, family relaxant,
conflict
reduction
social learning- decision making,
behaviour
modelling
competence/dominance-
gatekeeping
, role portrayal
Uses and gratification
Killborn
reasons why people watch
soaps
acts as a launchpad for social and personal
interaction
provides escapist
fantasy
a focus on
topical
debates
fulfils
individual
needs