Personality

Cards (23)

  • Personality is how we act, think and feel in relatively enduring and distinctive ways, in response to life situations
  • personality traits grow less stable with age
  • social dominance increases with age
  • agreeableness increases with age
  • conscientiousness increases with age
  • emotional stability increases until around 35 and then stays relatively stable
  • social vitality decreases with age
  • peroasnltiy is strongly influenced by genetics, shaped more so, than by the environment. Staying strongly influence when twins are reared apart
  • genetics effect account for approximately 40-50% of trait score variation
  • unique effects are more important than shared effects - own experiences
  • lexical hypothesis - people that vary in an important way to a group of people
    this variation will be captured in langauge
    • important variations tend to be captured in single words
  • unique terms
    • personality traits - sociable, aggressive, fearful
    • evaluative judgments - excellent, worthy
    • temporary states - afraid, elated
  • are traits independent?
    • theoretically, yes
    • empirically, small correlations among traits - similar experiences, getting a job or not, having children or not)
  • Big 5 Personality Traits
    • extroversion - joiner, talkative, active, affectionate
    • agreeableness - trusting, lenient, soft-hearted, good-natured
    • conscientiousness - hardworking, well organised, punctual
    • neuroticism - worried, temperamental, self-conscious, emotional
    • openness to experience - imaginative, creative, original, curious
  • trait-based approaches are on a scale - more introverted or more extroverted
  • type-based approaches is two distinctive groups even when on a scale
    naming as introverted or extroverted
  • trait structures are not very good at predicting behaviour in specific situations
    focuses on average tendencies
  • social-cognitive perspective
    • Behaviourism and the cognitive revolution
    • power of the environment
    • learning by observation - person (personality) influence behaviour influence enviroment aorund them which cycles back to influence the person
  • reciprocal determinism - dynamic, two-way interactions
    social-cognitive perspective
  • CAPS - cognitive affective personality system
    • encoding strategies
    • expectancies and beliefs
    • goals and values
    • affects
    • competencies and self-regulation processes
  • Mischel’s Marshmallow Experiment
    design - one marshmallow now; but 2 if willing to wait
    delayed gratification
  • ability to delay gratification predicted an increased score in standardised testing
  • social-cognitive approach integrates cognitive and behavioural approaches
    persons-in-situations