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Aggression
media influences
effects of computer games
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Created by
Hannah Bellamy
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Cards (9)
images of
aggression
and
violence
frequently appear in the
media
media-
tv
,
films
computer games- played onscreen using a
keyboard
etc role-play, violent
experimental studies
bartholow and Anderson
lab based
students either played violent or non violent game for
10 min
then carried out
reaction time test
the winner play loud sound into opponents ears
those who played violent game selected higher noise levels than those with non-violent
evaluation experimental study
allow for
cause and effect
because
variables
are controlled
unethical in real life- lab studies help achieve studies but lack
ecological validity
unrealistic- no fear or retaliation
correlational studies
DeLisi et al
227
offenders with history of
aggressive
behaviours
used structured interviews
found those with high aggressive behaviours spent more time on computer games
evaluation correlational
allow to investigate real forms of
aggression
no
cause and effect
no
random allocation
- conditions already exist e.g being an offender
no
variables
are controlled
longitudinal study
robertson et al
see if there was a link between excessive tv viewing in childhood and aggressive behaviour in adulthood
1037
people measured tv viewing hours up to aged
26
found
those who spent longer watching tv more likely yo be diagnosed with
anti-social personality disorder
and increase aggressive behaviour
evaluation of longitudinal
helps
establish
over time and the effects
views people as active
consumers
rather than just participants
confounding variables
hard to sperate other personal differences e.g lifestyle, role models not just tv
meta analysis
Anderson
136 studies
found that exposure to
violent
computer games was associated with increases in
aggressive
behaviours
evaluation meta analysis
allows data to be viewed more
confidence
only the significant studies?
causing bias of the conclusions affecting the studies validity