Self-paced becomes externally paced – environment decides when player shoots.
Closed becomes open – affected by the environment, need to make decisions due to opponents or team mates or environmental factors.
Skills are learnt and developed from ability after a period of practice.
To produce a skilled performance, the player must practise so that the required abilities are enhanced.
Skills are consistent, meaning a skilled performer is able to perform the task to the same level of high quality time after time.
Skills are goal-directed, meaning a player practices skills with an aim in mind.
Skills are controlled, with the skilled performer in charge, controlling the rate and timing of the skill.
Skills are efficient and smooth, performed without wasted energy and seem to flow.
A skilful performance has two elements: a cognitive part that requires thought before action and a motor part that requires control and efficient movement.
Two skills such as swimming and judo are so different that there is no learning effect from one to the other.
As the performer develops, feedback could be used to refine the task.
Bilateral Transfer: In bilateral transfer a learned skill is transferred from limb to limb across the body.
Skills are usually classified on a sliding scale called a continuum.
Zero Transfer: Zero transfer there is no similarity at all.
Negative Transfer: Negative transfer occurs in the initial stages of learning, but in this case the learning and performance of one skill is hindered by the learning and performance of another.
Positive Transfer: This occurs when learning in one task is enhanced by learning in another task.
Ensure practices replicate the performance environment, for example, add in defenders.
Both tasks involve a similar action and require a similar skill set.
A fine skill has small, delicate muscle movements.
A highly organised skill is hard to break down since it is fast in its execution.
A closed skill is one where the outcome is certain and the performer has no freedom to choose from a variety of options.
The rate of execution is decided before execution in an externally paced skill.
A serial skill has several discrete elements which are put together.
The open/closed continuum represents the degree with which a skill is open or closed.
Simple skills have a limited amount of information to process and the skill has a smaller cognitive element.
A complex skill involves a high level of decision making and has a large cognitive or thinking element to it.
A discrete skill has a short time span and a clear beginning and end.
A continuous skill has no clear beginning or end.
A gross skill uses large muscle group movements.
A self-paced skill is at the control of the performer.
A low organised skill can be broken down into parts, or subroutines.
An open skill is one that is affected by the sporting environment, requiring the performer to make decisions in response to their surroundings.
A closed skill involves less decision making because it has a predictable environment, allowing the performer to take their time to execute the skill.
Cognitive stress management techniques include popular methods such as deep breathing, visualisation, and progressive muscle relaxation.
Somatic stress management techniques involve physical activities such as yoga, meditation, and progressive muscle relaxation.
Not all stress is bad for performance, as stress can help with alertness, motivation to practice, and gaining a competitive edge.
Eustress, or positive stress, is a positive aspect of stress that can be found in extreme sports.
Too much stress or bad stress can cause performance anxiety, which does not allow the individual to play relaxed, confident, and focused in competition.
A more accurate definition for stress is 'the perceived imbalance between demands of a task and the individual's ability'.
Stress can be triggered by certain stimuli from the environment, known as stressors.