Cars

Cards (12)

  • Typical walking speed is 1.4m/s (5km/hr).
    Typical running speed is 3m/s (11km/hr).
    Cars in a town 13m/s (20km/hr).
    Cars on a motorway 31m/s (112km/hr).
  • Ruler drop test
    1. Person 1 holds a ruler vertically, with 0cm at the bottom.
    2. Person 2 (who's reaction time is being tested), places their thumb and finger around the 0cm mark on the ruler (not ON).
    3. Person 1 drops the ruler, and person 2 has to catch the ruler as quick as they possibly can, by closing their finger and thumb.
    4. The distance dropped can then be put into the equation  v2 - u2 = 2as, to measure their reaction time.
    5. A typical reaction time for humans is 0.25 seconds.
  • momentum = force x time
    p = Ft
  • The law of conservation of mometum states that momentum cannot be created or destroyed, and so total momentum before a collison = total momentum after a collision.
  • Thinking distance is the time it takes for a driver to react to a situation. (Distance travelled when a driver realises they need to hit the brakes before they hit the brakes.
  • Braking distance is the distance travelled between the driver hitting the brakes and the car stopping.
  • Stopping distance = braking distance + thinking distance
  • Factors affecting thinking distance
    • fatigue
    • distractions
    • drugs
    • alcohol
  • Factors affecting stopping distance
    • speed
    • road conditions
    • condition of the car (eg. tires or brakes)
  • KE = 1/2 x m x v²
    Kinetic Energy = 1/2 x mass of vehicle x velocity²
  • Force = change in momentum / time taken
    • Therefore, the more time taken before the full change in momentum, the less force experience.
  • Safety features in a car
    • Crumple zone - increases the time of the collision, reducing the force.
    • Seat belts - increases the time of the collision, reducing the force.
    • Airbags - absorbs some of the energy, reducing the force the person experiences.
    • Anti-lock braking system (ABS) - increases braking distance, however it allows you to swerve out of the way.