uses the behaviouristapproach by reinforcing good behaviour and punishing bad behaviour
Token economies for behaviour modification
Based on the principle of operant conditioning - tokens are given immediately each time offenders perform a desirable behaviour such as avoiding conflict
secondary reinforcers
the tokens themselves
primary reinforcers
rewards the prisoners can access in exchange for tokens
steps in designing a token economy
operationalise target behaviours
establish a scoring system
train staff
operationalise target behaviours
identify the target behaviours and break them down into components, ensure they are objective, measurable and agreed with staff and prisoners
2. establish a scoring system
decide how much each behaviour is worth and ensure staff and prisoners are aware of the system
3. train staff
all prison staff should be rewarding the same behaviours in the same way and should record tokens they reward to progress can be assessed
Hobbs & Holt (1976)
observed a token economy system in a training system for boys aged 12 - 15, designed to improve behaviour before and after dinner
— 125 boys lived in 4 cottages and one control group didn’t have the system applied - socialbehaviours increased by an average of 27%
Cullen & Seddon (1981)
Implemented a token economy system for 6 months in a young offenders institution
behaviour in the unit improved and the system supported learning of new skills
However staff training and consistency were key issues
Basset & Blanchard (1977)
Found that benefits of token economies were easily lost if there were inconsistencies in how the staff applied the system
positive evaluation of token economies for behaviour modification
easy to implement - no need for specialist professionals and are cost effective
negative evaluations of token economies for behaviour modification
unethical - regarded as manipulative and dehumanising, prisoners who don‘t earn tokens are denied basic privileges
does not rehabilitate - only encourages superficial learning and produces little change in overall character - positive changes will be lost when they stop receiving tokens