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PSYCHOLOGY
AGGRESSION
MEDIA INFLUENCES
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Created by
Jasmine Singh
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Cards (9)
KEY SOCIAL LEARNING PROCESSES INVOLVED IN MEDIA INFLUENCE ON AGGRESSION?
desensitisation
,
disinhibition
,
cognitive priming
DESENSITISATION?
witnessing violence
leads to
physical arousal
activation
of
sympathetic nervous system
(
increased heart rate
/
blood pressure
)
repeated exposure
means
reduced physical
and
psychological
reactions
to
aggressive stimuli
more likely to use
aggressive behaviour
as perceive it as
less threatening
than it actually is
DISINHIBITION?
aggression
is viewed as
socially unacceptable
and
harmful
therefore we
inhibit
it usually due to
empathy
or
fear
of
consequences
repeated exposure
leads to
disinhibition
as
new norms
are set and believe it is
appropriate
to
solve conflict
using
aggression
in
video games
,
aggressive behaviour
is
rewarded
and the
consequences
are
ignored
making it
less
likely the
new norms inhibit aggression
COGNITIVE PRIMING?
exposure
to
one stimulus influences
response
to
subsequent
without
conscious intention
video games increase likelihood
of
aggression
as a result of
priming effect
previously
learned aggressive responses
and
aggressive schemas
activate
memories
EVALUATION?
+
Engelhardt
et al
+
Wiegman
and
Shie
-
laboratory environment
-
file drawer effect
ENGELHARDT ET AL?
35
pps with
low exposure
to
video games
,
35 high
shown
violent
/
non-violent images
in
EEG
low
exposure with
violent
images =
low
ERP
low
exposure with
non-violent
images =
normal
ERP
high
exposure with
violent
/
non-violent
images =
low
ERP
Taylor Competitive Reaction Time Task
high
exposure =
more aggressive noise blasts
WIEGMAN AND SHIE?
278
children
from the
Netherlands
(
10 - 14
)
questionnaires
5 games
aggressive
classmates
prosocial classmates
given
score
preference
for
violent games
had
higher aggressive
and
lower prosocial scores
LABORATORY ENVIRONMENT?
artificial
lacks
mundane realism
no
fear
of
retaliation
/
consequences
overestimated
FILE DRAWER EFFECT?
Valadez
et al
similar experiment to
Engelhardt et al
no difference
in
aggression
between
violent game
and
non-violent game players
overestimated