MEDIA INFLUENCES

Cards (9)

  • KEY SOCIAL LEARNING PROCESSES INVOLVED IN MEDIA INFLUENCE ON AGGRESSION?
    desensitisation, disinhibition, cognitive priming
  • DESENSITISATION?
    • witnessing violence leads to physical arousal
    • activation of sympathetic nervous system (increased heart rate/ blood pressure)
    • repeated exposure means reduced physical and psychological reactions to aggressive stimuli
    • more likely to use aggressive behaviour as perceive it as less threatening than it actually is
  • DISINHIBITION?
    • aggression is viewed as socially unacceptable and harmful
    • therefore we inhibit it usually due to empathy or fear of consequences
    • repeated exposure leads to disinhibition
    • as new norms are set and believe it is appropriate to solve conflict using aggression
    • in video games, aggressive behaviour is rewarded and the consequences are ignored making it less likely the new norms inhibit aggression
  • COGNITIVE PRIMING?
    • exposure to one stimulus influences response to subsequent without conscious intention
    • video games increase likelihood of aggression as a result of priming effect
    • previously learned aggressive responses and aggressive schemas activate memories
  • EVALUATION?
    + Engelhardt et al
    + Wiegman and Shie
    -laboratory environment
    -file drawer effect
  • ENGELHARDT ET AL?
    • 35 pps with low exposure to video games, 35 high
    • shown violent/ non-violent images in EEG
    • low exposure with violent images = low ERP
    • low exposure with non-violent images = normal ERP
    • high exposure with violent/ non-violent images = low ERP
    • Taylor Competitive Reaction Time Task
    • high exposure = more aggressive noise blasts
  • WIEGMAN AND SHIE?
    • 278 children from the Netherlands (10 - 14)
    • questionnaires
    1. 5 games
    2. aggressive classmates
    3. prosocial classmates
    • given score
    • preference for violent games had higher aggressive and lower prosocial scores
  • LABORATORY ENVIRONMENT?
    • artificial
    • lacks mundane realism
    • no fear of retaliation/ consequences
    • overestimated
  • FILE DRAWER EFFECT?
    • Valadez et al
    • similar experiment to Engelhardt et al
    • no difference in aggression between violent game and non-violent game players
    • overestimated