Topic 5 - Skills in Sport

Cards (87)

  • Skill can be defined as the consistent production of goal-oriented movements, which are learned and specific to a task
  • Cognitive Skills
    • Involves the use of mental powers e.g. problem solving, decision-making
    • cognitive skills in team games are seen through rules, tactics and game objectives associated with decision making during games
    • e.g. chess require mostly cognitive skill as it require s a lot of thinking
  • Perceptual Skills:
    • Involve interpreting and making sense of information coming in via senses.
    • Depend on high perceptual ability and are important in activities which require the performer to adapt to the environment and process sensory information.
    • e.g. perception of sound when a ugn goes off for a 100m spring
  • Motor Skills:
    • Smooeth execution of physical movements and is mainly based on movement with little thought required to perform this action.
    • can be classified further into fine and gross motor skills.
  • Motor-Perceptual Skills:
    • Refers to the combination of all 3 skills in any context
    • Involve the interpretation of environmental stimuli, motor response to sensory information and they depend on high perceptual ability. Most sports involve these skills thought, interpretation and movement
    • e.g. dribbling a ball to beat a defender
  • Gross vs Fine
    • Gross: large muscle actions which result in cordinated movement and have a large margin of error. They are mostly found in sport e.g. running, swimming and cycling
    • Fine: Small muscle actions which have a small margin of error found in and involve high levels of hand-eye coordination. They are rarely foundin sport e.g. darts ,snocker, archery,writing/typing
  • Open vs Closed
    • Open: Are affected by the environmental conditions,to the extent that the conditions dictate the pace of movement. e.g. Receiving a soccer ball from another player
    • CLosed: is performed in a more stable and predictable environment and can be internally paced and the performer can commence when they are ready. e.g. a gymanst performing a beam routine
  • Discrete, Continuos, Serial:
    • Discrete: Have a distinct start and finish e.g. throw, kick or catch
    • Serial: A series of discrete skills joined to create a coordinated and complex action e.g. a gym routine
    • Continuous: No distinct beginning o r end and can continue for several minutes. e.g. Swimming,running, cycling
  • Externally or internally paced:
    • External: Performer doesn't control rate at which mvoemnts carried out. e.g. receiving a serve in tennis.
    • Internal: Performer controls the rate at which the activity is carried out and decides when to initiate the movement e.g. performing a shot put
  • Individual, Coactive, Interactive:
    • Individual: performed in isolation (performed by themselves e.g. long-jump
    • Coactive: performed where others are involved but with no direct confrontation e.g swimming,running
    • interactive: other performed are directly involved and involves direct confrontation. e.g. rugby, soccer
  • Ability refers to a general trait or capacity of an individual that's related to the performance and performance potential of.a variety of skills.
  • Physical Proficiency Abilities - Health Related:
    • consists of gross movements including the use of large muscle groups
    • relate to physical or structural aspects of the body
    • e.g. dynamic flexibility, explosive strength, static strength, dynamic strength, stamina
  • Perceptual Motor Abilities - Skill Related
    • A combination of perceptive and motor control - how we make sense of the environment and how we act
    • It's the ability to absorb and process information from the environment and the decision is then processed into justified physiological response
    e.g. limb coordination,speed of movement, rate of control, reaction time.
  • Skill = ability + selection of an appropriate technique
  • Information processing is the system by which we take information from our surrounding environment, use it to make a decision and then produce a response.
    • 1st phase: (Input) is when information is taken in. It's mostly driven by senses and intuition The information is gathered regarding the external environment.
    • 2nd making: (Decision making) cognitive skills are used to analyse the process input of information to make a justified decision about the course of action that needs to take place.
    • 3rd phase: (Output) this is the associated response or action to the decision making process.
  • Welfords Model of Information Processing
  • Senses are responsible for relaying information to the brain to be interpreted based on past experiences, held in the LTM.
  • Exteroceptors: (located in skin, oral cavity, eyes, ears, nose)
    • Receives intrinsic information from outside the body, visual, hearing, tasting, touching, smelling
    Proprioceptors (located in muscles, tendons, joints)
    • Nerve receptors in the body provide intrinsic information, situational awareness and registers stimuli such as stretch/tension/movement
    Ineroceptors: (blood vessels, visceral organs and the nervous systems)
    • information about the internal organs of the body, heart, lungs and digestive system
    • provides detailed information about internal states e.g. pH
  • The signal-detection is the process by which the brain interprets and makes sense of the information It is receiving from the sensory organs.The signal detection process consists of 3 elements:
    • Detection: the performer needs to be aware that something is going on around them
    • COmparison: the performer will compare whats happened already to past experiences
    • Recognition: The performer identifies the stimuli, objects and patterns stored in LTM
  • Factors that influence signal dectection:
    • Background noise
    • intensity of stimulus
    • efficiency of sense organs
  • Response time = Reaction time + Movement Time
  • THere are 3 types of memory stores:
    • ST Sensory store: subconscious, lost immediately
    • STM: working memory, retains information for 30 second but can be extended with rehearsal
    • LTM: limitless in capacity
  • Selective attention operates in the short-term sensory store and it sorts relevant bits of information from what is received
  • Memory allows us to benefit from our past experiences and consists of STSS, STM, LTM
    • 90% of all information entering STM is lost within 10 seconds
    • Retention of information in LTM is dependent on rehearsal
  • Coding:
    • labelling sets of information to make it easier to access, by changing info into a word/number/movement code which is shorter and easier to rememebrs
    e.g. key moves are coded to help team members remember information and hide from the opposition
  • Rehearsal:
    • the repetition of tasks involved with information, processed mentally or physically
    • Can be verbal, motor and visual
  • Brevity:
    • invovles giving a learner a small amount of information at a time to avoid overload in STM, places less stress on STM
    • e.g. learning a gym routine
  • Clarity:
    • involves keeping learning and teaching simple at the beginning and then increasing complexity and refinement later
  • Chunking:
    • learners retain more information if chunked instead of being presented individually
    • e.g. reach, glide, pull (breastroke)
  • Organisation:
    • A person can remember more easily if they organise their learning,ensuring info is meaningful
    • Categorising information makes retrieval quicker and wllow information to be remembered easily
  • Association
    • Ensuring that new learning is linked to what players already know. e.g. passing in netball/basketball
    • refers to connections between different things which reminds us of concepts, words , images and ideas
  • Practice:
    • establishes memory trace and pathways byand by practicing the memory of the skill to establish a memory trace.
  • Response time is an ability which varies for individuals and groups of different age and gender;
    • males have a quicker response time than females
    • children and older people have slower response times
  • Reaction time depends on speed of:
    • recognition of stimulus
    • detection of sitmulus
    • nerve transmission
    • initiation of action
    • practice and experience
    • decision time
  • Hick's Law:
    • when several stimuli ar given but one must be selected. The more choices a person has, the more information needs processing and the longer it takes with a slower reaction time
  • Psychological Refractory period is the delay in reaction time caused by the arrival of a second stimulus before the first has been processed
  • The Single channel mechanism is when we are unable to attend to and process a 2nd stimulus until we finish processing the first and increases our reaction time
  • Strengths of the PRP:
    • can be used for a greater chance of success
    • greater range of options in their play
    • external noise can enhance effectiveness of PRP
  • Limitations of PRP:
    • if used too often, players become predictable, limiting success
    • may be reduced by anticipation of what is going to happen
    • anxiety could cause wrong timings making it less effective
  • A motor programme is a set of movements stored as a whole in memory . It enables performers to create and repeat a skill