Cultural Hegemony is a concept developed by Antonio Gramsci to explain how the bourgeoisie dominates the working class and why the working class has not yet revolted.
Cultural Hegemony is the domination of the society by an upper class via the embracing of the beliefs of the upper class by the dominated class.
Divine right is the idea that it's easier to rule if you can connect the ruler to religion, as it reduces the need for guards and expenses.
Cultural Hegemony can be understood as "common sense", a culturally universal world where the dominant ideology is practiced and spread.
Because the lower class believes the same ideals as the upper class, there is little meaningful revolt.
Myths functions within cultural hegemony to..
influence what people view as normal and even heroic
Stories are better than set of rules
Groupthink-
Janis (1991) labeled this syndrome groupthink: "a mode of thinking that people engage in when they are deeply involved in a cohesive in-group, when the members strivings for unanimity override their motivation to realistically appraise alternative courses of action"
Challenger: knew it wouldn't work in weather but agreed anyways
Social identity is important to human survival.
The central hypothesis of Social Identity Theory is that group members of an in-group will seek to find negative aspects of an out-group, thus enhancing their self-image.
Groups provide a sense of social identity, a sense of belonging to the social world.
Humans had to work together to be at the top of the food chain and make achievements.
The terms "in-group" and "out-group" are used in Social Identity Theory.
Social Identity Theory was proposed by Tajfel in 1979, stating that the groups to which people belong, such as social class, family, and football team, are an important source of pride and self-esteem.
Othering is the dehumanization of "thems".
Social categorization is a process where people put others into social groups.
Peoples beliefs are encoded in them from birth
Self identify as a member of groups, which often similar to those of their parents (religions, politics, sport fans, socio-economic classs geographic identification, etc)
If the beliefs of your group are shown to be false or unverifiable, cognitive dissonance occurs and many deny facts to maintain their belief and maintain their group membership
Smarter people less likely to change mind
Dunning theory
Benefits of Denying Facts-
Maintain self esteem
Maintain group membership
Rhetoric doesn't prove facts, evidence/science does
Can be dangerous
Ani-vaxxers dies, morbidity and lifestyle choices, many people across history have believed their beliefs or deities will protect them from various natural events
Just world theory- world is naturally good
Bad things don’t happen to good people
Examples of myths-
Earth is flat
Astrology is accurate
Precession- earth buldges as to spends, rotates earth on axis, earths tilt affects so not exact constellation behind sun
Breakfast is the most important meal of the day
Used to sell breakfast food
The American dream
Hard work leads to success
The Founding Fathers were Christian and wanted a Christian Nation
Founding fathers were dionist (some sort of deity who made universe and left)
Myth and religion common lay person difference (not scholarly and possibly offensive)-
Religion- what you believe (live religions), or something close to what you believe
Myth- what others believe (dead, distant, exotic religions)
Scientific definitions myth and religion-
Myth- the sacred stories that encode or represent the world view, beliefs, principles, and fears of a group or society
Myth of Moses
Religion- the rituals practiced as part of worship (may include myth)
10 commandments, going to church on Sunday
Monotheism, polytheism, henotheism-belief in 1 god
belief in 2/+ gods
belief in polytheism system or only worship 1 god or think 1 god in chargebelief in polytheism system or only worship 1 god or think 1 god in charge
Myth-
Comes from Greek word mythos, which means word, speech, tale or story
Traditional stories a society tells itself that encode or represent the world view, beliefs, principles, and fears of that society
Classical vs classic-
Classical- referring to the cultures of ancient Greece and Rome
Classic- a text that is an enduring work that has withstood the test of time and is judged to be of superior literary merit
Mythic retellings-
fanfictions, popular
The seminal retelling by John Gardner is from the beast in beuwolf (Grendel)
Etymology-the study of the history of language and words
Storytelling Genres and Truth
Legends-plausible, possibly true, occur in the real, non-sacred world, invite themselves to be proved or disproved. Often secular and can provide national mythologies such as sacred origins of populations
Storytelling Genres and Truth
Tales:-
not true, fictional
Didactical- teaching in nature
Storytelling Genres and Truth
Myths:-symbolic truth, and for some, literal truth. When myths touch the mundane we get miracles
Storytelling Genres & Time
Legends-in the real historical world, usually in the past
Storytelling Genres & Time
Tales-in a fictional world of no particular time (once upon a time)
Storytelling Genres & Time
Myth/s-before or at the formation of the world, after or at the end of the world, or posing eternal principle's that infuse but also transcend human history. Occur before or after our everyday realm. Often narratives of creation- of the cosmos, of the earth, of people, and of aspects of culture
Saga/Legend
and examples-
Storiesthat have a perceptible relationship to history, however fanciful and imaginative, it has its root in historical fact
Examples- Iliad, Odyssey, Beowulf,
Urban Legend-Modern folktale consisting of stories believed by their teller to be true
Carl Jung-
Archetypes
Collective unconsciousness
A Priori- existing in the mind prior to and independent of experience, as a faculty or character trait
Part of the unconscious mind, shared by a society, a people, or all humankind that is the product of ancestral experience