HCI Participation: two or more parties influence, extent to which user engage
Types of User: End-Users (Internal) and Client-Customer Users (External)
Participation in development process: viewed as sharing and determine information requirements
Types of participation: No participation, Symbolic participation, Participation by advice, Participation by doing, Participation by weak control, Participation by strong control
User Characteristics: Cognitive and Learning Styles, Interface / Interaction Preferences
User Classifications: PhysicalDifferences, Application DomainDifferences
Key User Characteristics: Age, Culture, Disablities, Education Level, IT Experience
User’s level of expertise: Novices, Advanced Beginner, Competent Performer, Expert
Techniques for Observing and Listening to users: Interviews, Questionnaires, Think Aloud, Talk Right After, Focus Group, Mailed Surveys, Protocol Recording
Internet Marketing and User Responses: UserResponseForm, Forums, ChatRooms, Blogs
User participation: essential in sustainable design
Empathy: comes from the greek word “pathos” and means “emotion, feeling, suffering or pity”
Empathize modes: Observe, Engage, Immerse
6 essential aspects of empathy: Emotion Contagion, Empathic Accuracy, Emotion Regulation, Perspective Taking, Concern for Others, Perceptive Engagement
Types of Business Research: User Research, Market Research, Competitive Research, Generative Research
Design Thinking: search for magical balance
Design Thinking Process: Empathize, Define, Ideate, Prototype, Test