Human Computer Interaction

Cards (53)

  • Efficiency is an important principle in HCI, focusing on designing interfaces that allow users to accomplish tasks quickly and with minimal effort.
  • HCI (human-computer interaction) is the study of how people interact with computers and to what extent computers are or are not developed for successful interaction with human beings.
  • Human-computer interaction looks at how people interact with computers and is a community of people studying and practicing user experience design, user research, software development, and more.
  • The close integration of research and practice makes the field of human-computer interaction extremely unique.
  • UX and interaction designers represent the craft side of HCI and share this responsibility with other practitioners.
  • UX was created within HCI and has since expanded its influence in the design world.
  • A usable system is easy to learn, easy to remember how to use, effective, efficient, safe, and enjoyable to use.
  • Usability is only one part of HCI but has been one of the main goals.
  • HCI has contributed to the development of guidelines and standards that support designers.
  • HCI has also developed methods of evaluation that help us to evaluate the usability of a given product/system (and other aspects of the user experience).
  • HCI uses mathematical models to predict users’ performance with a system, such as Fitt’s law to predict mouse movement time, or models that predict search time or mental effort.
  • HCI investigates new interaction paradigms or new ways of integrating technology in our daily lives, such as smart clothes, touch displays, VR/AR, Voice-based interfaces.
  • Apple Lisa, released in 1981.
  • Sutherland’s PhD thesis also defined the terms “objects” and “instance”.
  • The first mouse was developed by Engelbard at Stanford in 1963.
  • Xerox Alto, released in 1973.
  • Xerox Star, released in 1981.
  • Apple Mac, released in 1984.
  • Windows 2.0, released in 1987.
  • World Wide Web, released in 1990.
  • Konrad Zuse invented the world’s first programmable computer in 1941 and this remained the only working computer in Europe up to 1951.
  • VisiCalc, released in 1979, was one of the first spreadsheet programs.
  • Windows 1.0, released in 1985.
  • Windows 3.0, released in 1990.
  • SketchPad by Ivan Sutherland at MIT in 1963 introduced the concept of direct manipulation of objects, paving the way for the Graphical User Interface.
  • SketchPad is the first object-oriented programming system.
  • ENIAC, the first electronic numerical integrator and computer in the US, was constructed in 1943 and the first programmers of the ENIAC were six women, known as the “Refrigerator Ladies”.
  • Ivan Sutherland’s SketchPad, developed at MIT in 1963, is considered a significant contribution to HCI.
  • Designers craft technologies to enhance the human experience during Wave 3, encouraging people to interact with technology on their own terms, and to support their individual development and aspirations.
  • Social Media have influenced how we stay in touch with each other and how find new friends and lovers during Wave 3.
  • Massive increase in productivity during Wave 3 due to HCI's understanding of how to speed up input and reduce its complexity.
  • 3D Printing pancakes using FDM during Wave 3.
  • Virtual Reality during Wave 3.
  • Touch screen: direct interaction with objects during Wave 3.
  • During Wave 3, value-driven design takes the lead in engaging communities and designing for sustainable change.
  • Voice control: for some people the only way to interact with computers during Wave 3.
  • Computers can now be used as an every-moment partner during Wave 3.
  • Qualities of pleasure, enjoyment, play, and exploration become central to design during Wave 3.
  • Games, more than entertainment, can be used as social and even productive tools during Wave 3.
  • Augmented Reality during Wave 3.