Efficiency is an important principle in HCI, focusing on designing interfaces that allow users to accomplish tasks quickly and with minimal effort.
HCI (human-computer interaction) is the study of how people interact with computers and to what extent computers are or are not developed for successful interaction with human beings.
Human-computer interaction looks at how people interact with computers and is a community of people studying and practicing user experience design, user research, software development, and more.
The close integration of research and practice makes the field of human-computer interaction extremely unique.
UX and interaction designers represent the craft side of HCI and share this responsibility with other practitioners.
UX was created within HCI and has since expanded its influence in the design world.
A usable system is easy to learn, easy to remember how to use, effective, efficient, safe, and enjoyable to use.
Usability is only one part of HCI but has been one of the main goals.
HCI has contributed to the development of guidelines and standards that support designers.
HCI has also developed methods of evaluation that help us to evaluate the usability of a given product/system (and other aspects of the user experience).
HCI uses mathematical models to predict users’ performance with a system, such as Fitt’s law to predict mouse movement time, or models that predict search time or mental effort.
HCI investigates new interaction paradigms or new ways of integrating technology in our daily lives, such as smart clothes, touch displays, VR/AR, Voice-based interfaces.
Apple Lisa, released in 1981.
Sutherland’s PhD thesis also defined the terms “objects” and “instance”.
The first mouse was developed by Engelbard at Stanford in 1963.
Xerox Alto, released in 1973.
Xerox Star, released in 1981.
Apple Mac, released in 1984.
Windows 2.0, released in 1987.
World Wide Web, released in 1990.
Konrad Zuse invented the world’s first programmable computer in 1941 and this remained the only working computer in Europe up to 1951.
VisiCalc, released in 1979, was one of the first spreadsheet programs.
Windows 1.0, released in 1985.
Windows 3.0, released in 1990.
SketchPad by Ivan Sutherland at MIT in 1963 introduced the concept of direct manipulation of objects, paving the way for the Graphical User Interface.
SketchPad is the first object-oriented programming system.
ENIAC, the first electronic numerical integrator and computer in the US, was constructed in 1943 and the first programmers of the ENIAC were six women, known as the “Refrigerator Ladies”.
Ivan Sutherland’s SketchPad, developed at MIT in 1963, is considered a significant contribution to HCI.
Designers craft technologies to enhance the human experience during Wave 3, encouraging people to interact with technology on their own terms, and to support their individual development and aspirations.
Social Media have influenced how we stay in touch with each other and how find new friends and lovers during Wave 3.
Massive increase in productivity during Wave 3 due to HCI's understanding of how to speed up input and reduce its complexity.
3D Printing pancakes using FDM during Wave 3.
Virtual Reality during Wave 3.
Touch screen: direct interaction with objects during Wave 3.
During Wave 3, value-driven design takes the lead in engaging communities and designing for sustainable change.
Voice control: for some people the only way to interact with computers during Wave 3.
Computers can now be used as an every-moment partner during Wave 3.
Qualities of pleasure, enjoyment, play, and exploration become central to design during Wave 3.
Games, more than entertainment, can be used as social and even productive tools during Wave 3.