Motion

Cards (42)

  • Motion 1: Motion is a scalar.
  • Displacement is a straight line from start to finish, making it a vector.
  • Speed is calculated as distance divided by time.
  • Velocity is speed with direction, making it a vector.
  • The gradient of a distance-time graph shows speed.
  • Acceleration is calculated as change in velocity divided by time taken, represented by the equation a = (Δv/t).
  • To investigate changing force on a constant mass, add a 10g mass to the weight stack, holding it so it doesn’t pull the car but the string is fully extended.
  • Release the car and time how long it takes for the car to travel across the bench.
  • To investigate changing mass with a constant force, attach a 10g mass on top of the toy car, using either the Blu-Tac or rubber bands.
  • Pull the car back to the starting chalk line.
  • Terminal velocity is the maximum speed of an object, reached when the forces moving the object are balanced by its frictional forces.
  • When an object falls freely, its acceleration is 9.8 m/s2.
  • Inertia is the measure of an object's tendency to remain at rest or moving at constant speed, represented by the equation inertia mass = force/acceleration.
  • Newton's first law states that if the resultant force is zero, then the object is stationary or moving at the same speed along a straight line.
  • Constant speed is achieved when the resistive force equals the driving force.
  • Inertia mass is a measure of how hard it is to change an object's velocity.
  • Newton's second law states that the acceleration of an object is proportional to the resultant force acting and inversely proportional to the mass of the object, represented by the equation F = ma.
  • Newton's third law states that when two objects interact, the forces exerted are equal and opposite.
  • Braking distance is proportional to the square of velocity and mass, represented by the equation Braking distance = (0.5*mass(kg)* velocity2 (m/s))/braking force.
  • Thinking distance is proportional to speed and minimum distance between cars, represented by the equation Momentum = mass * velocity.
  • Change of momentum is calculated as force divided by time, represented by the equation Force = change of momentum/time.
  • The equation for force is (mass (kg) x change of velocity (m/s) ) divided by time taken (s).
  • Crumble zones are designed to lessen the force of impact.
  • Seat belts stop the wearer from going forward when the car stops.
  • When two vehicles collide, the impact force is exerted as equal and opposite impact forces on each other at the same time.
  • The equation of stopping distance is braking distance + thinking distance.
  • Total momentum is conserved after impact, meaning the momentum before impact is the same as the total momentum after impact.
  • In the centre of mass experiment, a hole is put in one corner of the card from a rod, and a plump line is used to draw a vertical line on the card.
  • Cushioned surfaces help by increasing the duration of impact, reducing momentum, and reducing impact force.
  • When impact time is increased, the impact force lowers.
  • The experiment involves hanging a card on different holes.
  • Child car seats reduce deaths and serious injuries of children in cars.
  • The helmet is designed to increase impact time.
  • Airbags help by spreading the force of impact across the upper part of the body, increasing impact time, and lowering the effect of force.
  • The centre of mass is the point through which the weight of an object can be considered to act.
  • Seat belts are placed across the chest to spread out the force.
  • The aim of the investigation is to investigate the relationship between force and extension for a spring.
  • Thinking distance is proportional to speed.
  • A closed system is one where no external forces act on the system.
  • Braking distance is proportional to speed squared.