sport psychology

Cards (66)

  • Optimal arousal is important for peak performance in sports.
  • Basic skills
    Low level of cognitive effort and little decision making required
  • Complex skills
    High level of cognitive effort and lots of decision making
  • Open skill
    Skills influenced by the sporting environment
  • Closed skill

    Skills in a predictable environment, few decisions need to be made
  • Self paced skill

    When and how fast you perform the skill is not influenced by the environment before the execution
  • Externally paced skill
    When and how fast you perform the skill is influenced by external factors
  • Fine skills
    Small, fine, delicate muscle movements
  • Gross skill

    Large movements involving large muscles/muscle groups
  • Skill definition
    Skills are developed from ability after practice
  • Abilities
    A genetic trait that impacts how easily a skill can be done. usually a component of fitness
  • Outcome goals
    Aiming for a win. compared to others
  • Performance goals
    Aiming to beat your personal best. competing against yourself
  • SMART TARGETS - definition

    Specific- goals are clear and relevant
    Measurable- can be tracked with data
    Agreed- accepted as a good target with coach
    Realistic- goal can be achieved within your ability
    Time-bound- clearly defined with a time/ deadline
  • Outline the different parts of the information processing model
    Input-decision making-output-feedback
  • Explain the different stages of the information processing model
    INPUT- performer takes in information from the surroundings
    DECISION MAKING- performer decides what skill/how to perform a skill
    OUTPUT- the performer completes the skill decided in the decision making stage
    FEEDBACK- performer receives feedback on how successful the skill was, influences the decision making stage. can be intrinsic or extrinsic
  • Feedback
    information to help avoid error
  • Positive feedback
    Encouragement
  • Negative feedback
    Error correction through criticism
  • Extrinsic feedback
    From an outside source
  • Intrinsic feedback
    Information received by the athlete as a direct result of producing a movement through the kinaesthetic senses
  • Knowledge of results
    external feedback on performance after completing a movement/skill
  • Knowledge of performance
    Provides information about the quality of the movement concerns technique
  • Feedback Acronym
    NIPPER

    Negative
    Intrinsic
    Positive
    knowledge of Performance
    Extrinsic
    knowledge of Results
  • Different types of guidance
    Visual
    Verbal
    Manual
    Mechanical
  • Visual guidance
    guidance through demonstration or showing the performer
  • Verbal guidance
    Guidance that is provided by another person speaking to you.
  • Manual guidance
    Physically moving the performer
  • Mechanical guidance
    Using mechanical aids to assist a performer
  • Visual guidance advantages
    - Creates a mental image that can be used as reference for future practise
    - Shown from different angles
    - Cognitive learners
    - Used to highlight specific weakness
    - Creates a mental image
  • Visual guidance disadvantages
    - Needs to be completely accurate
    - Time consuming
    - Doesn't add to muscle memory
  • Verbal guidance advantages
    useful for higher level
    good way to highlight key teaching parts
  • Verbal guidance disadvantages
    Long or complicated instructions are hard to take in This can be a particular problem for beginners taking in a lot of new information at once.

    Some movements cannot be accurately explained using words.
  • Manual guidance advantages
    - Helps to eliminate danger
    - Builds confidence
    - Fear and anxiety reduced
    - Breaks movement up into sections
    -Builds muscle memory
  • Manual guidance disadvantages
    - Can have a negative effect on performance if overused
    - Too much reliance on support can reduce adaptability to different environments
    - Can interfere with the feel of the task
    - Close proximity can be off-putting
  • Mechanical guidance advantages

    - Builds confidence and ensures safety
  • Mechanical guidance disadvantages
    • A learner might be unable to perform the skill without the help of the equipment
    Difficult to use in large groups
  • direct aggression

    -An aggressive act which involves PHYSICAL CONTACT with others
    -Isn't necessarily against the rules of the game
  • indirect aggression
    Aggression taken out on an object to gain an advantage, such as hitting a ball harder in tennis
  • Arousal
    An energised state of readiness before performing a task