Stimulus-Response bonds are when the performer learns the new motor skill by being conditioned by learning to link/connect a particular stimulus to the appropraite response. Once formed a response should be triggered automatically when the stimuli occurs.
Punishment is when a coach presents an annoyer or removes a satisfier in order to break the S-R bond and prevent an incorrect response reoccuring.
Positive reinforcement is when a coach gives a satisfier or a pleasant stimulus when a desired or successful response occurs which strenghtens the S-R bond. This increases the probability of the desired response occuring. This is the most powerful form of reinforcement and motivates performers as well as increases confidence.
Negative reinforcement is when a coach removes an unpleasant stimulus when a desired or successful response occurs which strenghtens the S-R bond. This increases the probability of the desired response reoccurring.
Trial and error is having a go and experimenting with actions. Successful outcomes will be repeated and unsuccessful actions will be changed.
Shaping is when a coach tries to modify behaviour by positively reinforcing correct actions, or positively reinforcng actions along the right line if the skill is complex and ignoring incorrect actions.
Manipulation of the environment is physically changing the performance situationn to make the skill easier to perform. This involves using a piece of equipment as a target to highlight a particular characterisitic of the skill that is being focused on. When the performer improves the target is made smaller and eventually the target is removed when the skill is learned.
The advantages of operant conditioning are: positive reinforcement is motivating and increases confidence, it is effective with beginners adn youngsters, S-R bonds cause quick reactions.
The disadvantages of operant conditioning are: punishment can cause stress, demotivation and a lack of confidence; punishment only tells you what not to do instead of what to do; overuse of praise can become ineffective.
Thorndike's Law of Exercise states that the S-R bonds will be strenghtenes by practice and tiredness or lack of practice will weaken the S-R bond.
Thorndike's Law of Effect states that if the response is followed by a satisifer then the S-R bond is strenghtened. If the response is followed by an annoyer then the S-R bond is weakened.
Thorndike's Law of Readiness states that the learner must be physically and mentally able to complete the task in order to strenghten the S-R bond.
Cognitive learning theory goes beyond operant conditioning and say that thinking processes come between the stimulus and the response.
Cognitive learning theory involves: Gestalt, Intervening variables, Thinking and understanding, Perception, Problem solving, Past experience, Insight learning, Whole learning.
Cognitive learning theory involves: Intervening variables operate where information is drawn together and made sense of. Mental processes occur between the stimulus and the response.
Cognitive learning theory involves: Thinking and understanding are a key part of learning, as well as perception where learners interpret or use intelligence when solving problems.
Cognitive learning theory involves: The learner will solve problems by using understanding from past experiences in the memory to gain an insight about what is required to complete a task successfully. So insight learning is problem solving involving memory.
Cognitive learning theory involves: The problem is faced as a whole and thought about the whole situation is needed in order to learn successfully as well as skills or situations practiced as a whole.
Cognitive learning theory involves: Gestalt means entirety or wholeness of form.
Cognitive learning theory does not involve trial and error.
The advantages of cognitive learning theory are: the development of kinaesthetic feel; easier to apply to game situations; performers learn to self correct and don't rely on others to learn.
The disadvantages of cognitive learning theory are: it is unsafe for a dangerous skill to be learnt as a whole; it is difficult to learn complex skills as a whole for beginners; some people can't learn by undertsanding; some people require positive reinforcement and punishment in order to learn.
Social and Observational learning happens when we watch, learn, copy other peoples actions. We are more likely to copy a role model.
Modelling is more likely if the person we observe is; significant to us, similar to us and consistent.
Modelling is more likely if the action we observe is: followed by positive reinforcement (vicarious reinforcement); not followed by punishment; is carrying out a socially acceptable action; also if we are praised by our role model we are more likely to repeat the action again.
Bandura's model of observational learning states in order to replicate a performance, you need to (Observe), Attention, Retention, Motor Reproduction, Motivations, (Performance).
The advantages of social and observational learning are: it is true that your role model is likely to be similar to you; it is true that lots of people will learn by watching and copying role models.
The disadvantages of social and observational learning are: not everybody with the same role model will act in the same way; some people need positive reinforcement and punishment to learn; minority sports won't have role models or struggle to find a similar one; if the observed action is incorrect it will be copied incorrectly.