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AP Precalculus
Unit 4: Functions Involving Parameters, Vectors, and Matrices
4.3 Using vectors to describe motion of an object
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Vectors are characterized by both magnitude and
direction
Vectors can be notated using angle brackets, such as
⟨
x
,
y
⟩
\langle x, y \rangle
⟨
x
,
y
⟩
The magnitude of a vector
⟨
x
,
y
⟩
\langle x, y \rangle
⟨
x
,
y
⟩
is calculated using the Pythagorean theorem
Vector addition involves adding corresponding
components
of vectors
Scalar multiplication scales a vector by multiplying each
component
Vectors are used to represent quantities like velocity,
displacement
, and force
Position, velocity, and acceleration can be represented as
vectors
Position vectors indicate an object's location relative to an
origin
Acceleration vectors define the rate of change of
velocity
Vectors
are used to analyze and predict the motion of objects accurately
The magnitude of a vector
⟨
x
,
y
⟩
\langle x, y \rangle
⟨
x
,
y
⟩
is calculated using the Pythagorean theorem
Vector addition involves adding corresponding
components
of vectors
Scalar multiplication scales a vector by multiplying each
component
The magnitude of a vector \langle x, y \rangle</latex> is calculated using the
Pythagorean
theorem
Vector addition involves adding corresponding
components
of vectors
Scalar multiplication scales a vector by multiplying each
component
Position, velocity, and acceleration can be represented as
vectors
Position vectors indicate an object's location relative to an
origin
Acceleration vectors define the rate of change of
velocity
Vectors
are used to analyze and predict the motion of objects accurately
What three physical quantities can be represented as vectors in two or three dimensions?
Position, velocity, acceleration
Position vectors indicate an object's location relative to an
origin
What does a velocity vector describe?
Speed and direction
Acceleration vectors define the rate of change of
velocity
Vectors allow for the accurate analysis of motion by considering both
speed
and direction.
Match the vector with its description:
Position ↔️ Location relative to an origin
Velocity ↔️ Speed and direction of movement
Acceleration ↔️ Rate of change of velocity
What are the two primary vector operations discussed in the study material?
Vector addition and scalar multiplication
Vector addition involves adding the corresponding
components
Scalar multiplication scales the magnitude of a vector by a
scalar
value.
What is the result of adding
⟨
1
,
2
⟩
+
\langle 1, 2 \rangle +
⟨
1
,
2
⟩
+
⟨
3
,
4
⟩
\langle 3, 4 \rangle
⟨
3
,
4
⟩
?
⟨
4
,
6
⟩
\langle 4, 6 \rangle
⟨
4
,
6
⟩
Multiplying the vector
⟨
1
,
2
⟩
\langle 1, 2 \rangle
⟨
1
,
2
⟩
by the scalar
2
2
2
results in \langle 2, 4 \rangle</latex>
Steps to resolve a vector into its components:
1️⃣ Identify the magnitude and angle of the vector
2️⃣ Calculate the x-component using
v
x
=
v_{x} =
v
x
=
∣
v
⃗
∣
cos
(
θ
)
|\vec{v}| \cos(\theta)
∣
v
∣
cos
(
θ
)
3️⃣ Calculate the y-component using
v
y
=
v_{y} =
v
y
=
∣
v
⃗
∣
sin
(
θ
)
|\vec{v}| \sin(\theta)
∣
v
∣
sin
(
θ
)
What are the x and y components of a vector with magnitude
10
10
10
and angle
3
0
∘
30^\circ
3
0
∘
?
⟨
8.66
,
5
⟩
\langle 8.66, 5 \rangle
⟨
8.66
,
5
⟩
When resolving a vector, the angle
θ
\theta
θ
is measured with respect to the positive x-axis.
What is the defining characteristic of projectile motion?
Influence of gravity
In projectile motion, the horizontal component of velocity remains
constant
The acceleration vector in projectile motion is
a
⃗
=
\vec{a} =
a
=
⟨
0
,
−
g
⟩
\langle 0, - g \rangle
⟨
0
,
−
g
⟩
.
If an object is launched at
v
0
=
v_{0} =
v
0
=
20
m
/
s
20 m / s
20
m
/
s
at
θ
=
\theta =
θ
=
4
5
∘
45^\circ
4
5
∘
, what is
v
x
v_{x}
v
x
?
14.14
m
/
s
14.14 m / s
14.14
m
/
s
The vertical displacement in projectile motion is given by the equation
y
(
t
)
=
y(t) =
y
(
t
)
=
v
y
(
0
)
t
−
1
2
g
t
2
v_{y}(0) t - \frac{1}{2} g t^{2}
v
y
(
0
)
t
−
2
1
g
t
2
, where
g
g
g
is the gravitational constant
What remains constant in projectile motion over time?
v
x
v_{x}
v
x
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