4.3 Using vectors to describe motion of an object

Cards (101)

  • Vectors are characterized by both magnitude and direction
  • Vectors can be notated using angle brackets, such as x,y\langle x, y \rangle
  • The magnitude of a vector x,y\langle x, y \rangle is calculated using the Pythagorean theorem
  • Vector addition involves adding corresponding components of vectors
  • Scalar multiplication scales a vector by multiplying each component
  • Vectors are used to represent quantities like velocity, displacement, and force
  • Position, velocity, and acceleration can be represented as vectors
  • Position vectors indicate an object's location relative to an origin
  • Acceleration vectors define the rate of change of velocity
  • Vectors are used to analyze and predict the motion of objects accurately
  • The magnitude of a vector x,y\langle x, y \rangle is calculated using the Pythagorean theorem
  • Vector addition involves adding corresponding components of vectors
  • Scalar multiplication scales a vector by multiplying each component
  • The magnitude of a vector \langle x, y \rangle</latex> is calculated using the Pythagorean theorem
  • Vector addition involves adding corresponding components of vectors
  • Scalar multiplication scales a vector by multiplying each component
  • Position, velocity, and acceleration can be represented as vectors
  • Position vectors indicate an object's location relative to an origin
  • Acceleration vectors define the rate of change of velocity
  • Vectors are used to analyze and predict the motion of objects accurately
  • What three physical quantities can be represented as vectors in two or three dimensions?
    Position, velocity, acceleration
  • Position vectors indicate an object's location relative to an origin
  • What does a velocity vector describe?
    Speed and direction
  • Acceleration vectors define the rate of change of velocity
  • Vectors allow for the accurate analysis of motion by considering both speed and direction.
  • Match the vector with its description:
    Position ↔️ Location relative to an origin
    Velocity ↔️ Speed and direction of movement
    Acceleration ↔️ Rate of change of velocity
  • What are the two primary vector operations discussed in the study material?
    Vector addition and scalar multiplication
  • Vector addition involves adding the corresponding components
  • Scalar multiplication scales the magnitude of a vector by a scalar value.
  • What is the result of adding 1,2+\langle 1, 2 \rangle +3,4 \langle 3, 4 \rangle?

    4,6\langle 4, 6 \rangle
  • Multiplying the vector 1,2\langle 1, 2 \rangle by the scalar 22 results in \langle 2, 4 \rangle</latex>
  • Steps to resolve a vector into its components:
    1️⃣ Identify the magnitude and angle of the vector
    2️⃣ Calculate the x-component using vx=v_{x} =vcos(θ) |\vec{v}| \cos(\theta)
    3️⃣ Calculate the y-component using vy=v_{y} =vsin(θ) |\vec{v}| \sin(\theta)
  • What are the x and y components of a vector with magnitude 1010 and angle 3030^\circ?

    8.66,5\langle 8.66, 5 \rangle
  • When resolving a vector, the angle θ\theta is measured with respect to the positive x-axis.
  • What is the defining characteristic of projectile motion?
    Influence of gravity
  • In projectile motion, the horizontal component of velocity remains constant
  • The acceleration vector in projectile motion is a=\vec{a} =0,g \langle 0, - g \rangle.
  • If an object is launched at v0=v_{0} =20m/s 20 m / s at θ=\theta =45 45^\circ, what is vxv_{x}?

    14.14m/s14.14 m / s
  • The vertical displacement in projectile motion is given by the equation y(t)=y(t) =vy(0)t12gt2 v_{y}(0) t - \frac{1}{2} g t^{2}, where gg is the gravitational constant
  • What remains constant in projectile motion over time?
    vxv_{x}