Innovation is the process by which an idea or invention is translated into a good or service for which customers are willing to pay
Innovation= invention + commercialisation
Innovation is not creativity it is a discipline that needs to be managed
The key lesson from the Spanx case study is that innovation is not just about an invention but about commercialising it
Studies show there is no direct relationship between R&D spend and innovation
Incremental innovation is minor product change, high succes rate, low returns
Radical innovation is large product change, low succes rate, high potential returns
Product vs process innovation: product innovation new product that is launched into the market. Process innovation: new process that is used internally
The old method of innovation is slow and has communication problems because once departments are done with their part of the process theyhand it over to the next and stop contributing
Customers are more likely to suggest incremental innovations or wild ideas
Employees and experts are more likely to suggest practical, easily implementable idea
Universities are more likely to suggest radical innovations
Many ideas for breakthrough innovations come from outsiders, they are not bound by the traditional way of doing things
Gavriel Iddan improved the endoscope because he came at it with a fresh mind
Innovation is sometimes just about combining two things to make something new and unique
After you've developed an idea you make a concept: a representation of the new product
After a concept it developed a prototype is made: a first preliminary version of the product
In the prototype stage there is an alpha test which entails a technical test by the manufacturer
In the prototype stage there is also a beta test which is a test of the prototype by a small group of people in a real-life environment
Test market is a stage where you sell you product in a set area, to be able to have more control over the sales process
The three components of creativity are: expertise, creative-thinking skills and, motivation
Innovation is applied creativity
People become more creative when you give them constraints, because they will have to innovate within the given environment
The innovation mortality curve shows the relationship between the amount of ideas and the stage of the innovation funnel, cummulative
Criteria to asses new product ideas: product, market, competition, organization and, financials
Cooper (1979) compared successful and unsuccessful new products, and found that successful products were more likely to be innovative, while unsuccessful products were more likely to be imitative
The most important success factor for a new product is whether it creates superior value for customers
A reason for collaboration is to develop technological industry standards (CDs)
A reason for collaboration is to share development costs
Lead users are good collaborators because they are innovative and ahead of the market
Key customers in the value chain are good collaborators because they make the key decisions
You should use different types of customers for collaboration during different stages of the innovation process
Small customers can be good collaborators because they are more willing and have more time
Lead users face the need for a product before it exists, would benefit from the product, often end up creating their own solutions
Hermann Kralik helped develop a bath innovation for the elderly because he was a plumber and had back issues
Lead users can be found either in the same industry or a different one
Lead users may not always be able to provide a solution that is attractive to 'regular' customers
Start with innovative customers, the move to representative customers, and close to launch customers with a positive image in market
Outside-in open innovation is using contributions from external partners
Inside-out open innovation is transferring technology to external parties