So that they match the users’ activities and needs
Need to optimizetheinteractions users have with a product
Need to take into account what people are good and bad at
Consider what might help people in the way they currently do things
Think through what might provide quality user experiences
Listen to what people want and get them involved
Use tried and tested user-centered methods
UnderstandingUsersNeeds
Designing interactive products to support the way people communicate and interact in their everyday and working lives
(Sharp, Rogers and Preece (2007))
The design of spaces for human communication and interaction
(Winograd (1997))
InteractionDesign
Develop usableproducts
Usability means easy to learn, effective to use and provide an enjoyable experience
Involveusers in the design process
Goals of interaction Design
Number of other terms used emphasizing what is being designed, e.g.,
Interactiondesign is the umbrella term covering all of these aspects
Whichkind of design
Academic disciplines contributing to ID:
Psychology
Social Sciences
Computing Sciences
Engineering
Ergonomics
Informatics
Design practices contributing to ID:
Graphic design
Product design
Artist-design
Industrial design
Filmindustry
Interdisciplinary fields that ‘do’ interaction design:
HCI
HumanFactors
CognitiveEngineering
CognitiveErgonomics
ComputerSupportedCo-operativeWork
InformationSystems
Many people from different backgrounds involved
Different perspectives and ways of seeing and talking about things
Working in Multidisciplinaryteams
Increasing number of ID consultancies, examples of well known ones include:
NielsenNormanGroup: “help companies enter the age of the consumer, designing human-centered products and services”
Cooper: ”From research and product to goal-related design”
Swim: “provides a wide range of design services, in each case targeted to address the product development needs at hand”
IDEO: “creates products, services and environments for companies pioneering new ways to provide value to their customers”
People involved in the design of all the interactive aspects of a product
InteractionDesigners
people who focus on evaluating products, using usability methods and principles
UsabilityEngineers
people who develop and create the visual design of websites, such as layouts
WebDesigners
people who come up with ideas of how to plan and structure interactive products
InformationArchitects
people who do all the above but who may also carry out field studies to inform the design of products
UserExperienceDesigners (UX)
How a product behaves and is used by people in the real world.
The way people feel about it and their pleasure and satisfaction when using it, looking at it, holding it, and opening or closing it.
“every product that is used by someone has a user experience: newspapers, ketchup bottles, reclining armchairs, cardigan sweaters.” (Garrett, 2003)
The UserExperience
What is involved in the process of interaction design
Identifying needs and establishing requirements for the user experience
Developing alternative designs to meet these
Building interactive prototypes that can be communicated and assessed
Evaluating what is being built throughout the process and the user experience it offers
Core characteristics of interaction design
Users should be involved through the development of the project
Specific usability and user experience goals need to be identified, clearly documented and agreed at the beginning of the project
Iteration is needed through the core activities
Usability goals
Effective to use
Efficient to use
Safe to use
Have goodutility
Easy to learn
Easy to rememberhowtouse
Design Principles
Generalizableabstractions for thinking about different aspects of design
The do’s and don’ts of interaction design
What to provide and what nottoprovide at the interface
Derived from a mix of theory-based knowledge, experience and common-sense
Sending information back to the user about what has been done
Includes sound, highlighting, animation and combinations of these
Feedback
Restricting the possible actions that can be performed
Helps prevent user from selecting incorrect options
Physical objects can be designed to constrain things
Constraints
Design interfaces to have similar operations and use similar elements for similar tasks
Main benefit is consistent interfaces are easier to learn and use
Consistency
Increases learning burden on user, making them more prone to errors
When ConsistencyBreaksDown
Internalconsistency refers to designing operations to behave the same within an application
Externalconsistency refers to designing operations, interfaces, etc., to be the same across applications and devices
A case of external inconsistency
KeypadNumbers
Refers to an attribute of an object that allows people to know how to use it
Norman (1988) used the term to discuss the design of everyday objects
Since has been much popularised in interaction design to discuss how to design interface objects
Affordances: To give a clue
Interfaces are virtual and do not have affordances like physical objects
Norman argues it does not make sense to talk about interfaces in terms of ‘real’ affordances
Usability Principles
Similar to design principles, except more prescriptive
Usedmainly as the basis for evaluating systems
Provide a framework for heuristic evaluation
Usability principles (Nielsen 2001)
Visibility of system status
Match between system and the real world
Usercontrol and freedom
Consistency and standards
Help users recognize, diagnose and recover from errors
Errorprevention
Recognition rather than recall
Flexibility and efficiency of use
Aesthetic and minimalist design
Help and documentation
Interaction design is concerned with designing interactive products to support the way people communicate and interact in their everyday and working lives
It is concerned with how to create quality user experiences
It requires taking into account a number of interdependent factors, including context of use, type of activities, cultural differences, and user groups
It is multidisciplinary, involving many inputs from wide-reaching disciplines and fields