When a person experiences persistent delusion (for a month or longer) but otherwise has normal behaviour.
It excludes positive or negative psychotic symptoms.
Types of delusional disorder:
Erotomanic: belief someone is in love with you.
Grandiose: belief that they have great unrecognised skill or status.
Jealous: belief that partner is unfaithful (paranoia).
Persecutory: belief that people are conspiring against or want to harm you (paranoia).
Bizarre delusion: logically impossible.
Non-bizarre: possible but unlikely.
Using virtual reality (VR) for symptom assessment eliminates challenges such as misinterpretations of social interaction that can lead to paranoia and withdrawal in schizophrenia patients
Symptom assessment in traditional settings heavily relies on the patient answering truthfully + discussing behaviour over the past week/month
In VR, patients are presented with an artificial and neutral social situation with unresponsive avatars to assess the severity of paranoid delusions
The VR assessment allows for a novel and standardized approach
The patient's behavior can be easily monitored and the situation manipulated for assessment and treatment development
Can be used to develop a treatment as:Factors that worsen or improve the patient's condition can be identified using VR
Can be used to develop a treatment as: Patients can be exposed to persecutory fears in the VR environment to help them learn to cope with these fears in reality
PROCEDURE: involvedusers taking a walk or a ride in a specifically designed library or underground train scene among neutral avatars while wearing VR headgear
SAMPLE: Freeman's study was trialled on a non-clinical population of 200 students
Before the test, multiple validated measurement tools, such as the 16-item Green Et al. Paranoid Thoughts Scale (GPTS) Part B, were used to assess the user's paranoid thinking, emotional distress, and other social and cognitive traits
After the test, persecutory thinking, visual analogue rating scale (used to measure frequency of symptoms), and the degree of immersion in the virtual environment were measured
RESULTS: showed that individuals with high scores on the paranoia assessment questionnaire had high levels of persecutory ideation
RESULTS: Individuals who experience auditory hallucinations in the real world also experienced them in the VR environment