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Cards (23)
open skills:
are
affected
by the
environment
need to be constantly
adapted
to meet the
requirements
of the activity
situation
changes (
conditions
are
unstable
)
closed skills:
not affected by the
environment
do not need to be
adapted
situation stays the same (
conditions
are
stable
)
basic skills:
simple
not much
information
is processed
require little
decision
making
eg.
running
,
cycling
,
swimming
complex skills:
difficult
require lots of
thought
and
concentration
lots of
decision making
lots of
information
is
processed
eg. baton pass in
relay race
,
dribbling
past
defenders
low organisational:
easy
to do
clear separate phases
can be
broken down
into
sub-parts
and can be
practiced
by themselves
eg.
triple jump
high organisational:
harder
to do
cannot be
broken down
without affecting the
skill
eg.
tumbling
in
gymnastics
,
golf swing
practice structures
massed:
little
to
no breaks
in a
session
same skill
repeated over
and
over again
negatives:
can be tiring
can be boring
positives:
performer gets a feel for the skill
used when:
performer is experienced, older, very fit
skill is simple, closed, low organisational, not dangerous
practice structures
distributed:
breaks in session for
rest
or
mental rehearsal
several skills practiced
negatives:
may take
longer
to learn the skill
positives:
performer doesnt get too
tired
prevent
boredom
- keeps
motivation high
used when:
the performer is a
beginner
,
young
, not very
fit
the skill is
complex
,
open
,
high organisational
,
dangerous
practice structures
fixed:
repeatedly
practising a
whole
skill in the
same
way
the skill is not
broken
into
smaller
parts
situation
doesnt change
the skill is well-learned and therefore 'grooved'
used when:
the sport is mainly used up of closed skills
practice structures
variable:
same skill is
repeated
in
different situations
performer gains
experience
when conditions are
changing
used when:
the sport is mainly made up of
open skills
values of goal setting
increased:
motivation
and feel
good
factor
focus
standard
improved:
monitoring of
progress
planning
of training sessions (due to focus)
S -
specific
M -
measurable
A -
achievable
R -
realistic
T -
timebound
visual guidance:
performer is shown the skill (through
videos
,
pictures
or
good quality demonstration
)
advantages:
movement
can be copied
can be done with
groups
good for
beginners
disadvantages:
if demonstration is
poor
,
incorrect
movement may be
learned
time
consuming
complex
or
quick
movements are hard to see
quickly
so can be difficult to
recognise
the action
verbal guidance:
performer is told
information
about how to complete the
correct
technique
good for
experienced
performers who know what the movement should look like
advantages:
instructions can be given
quickly
can be used during
performance
no
equipment
required
disadvantages:
some movements are
difficult
to explain
relies on coach's
communication
skills
manual guidance:
coach
physically supports
or moves the performer to get them into the correct
position
advantages:
performer can get a
feel
for the skill
builds
confidence
helps to break down a movement into
phases
disadvantages:
feeling is not the same as doing it unaided
performer may become
dependent
on the support
incorrect
feel may lead to incorrect movement being
learned
can only be used
1-1
mechanical guidance:
coach uses
equipment
to support performer to help them with technique
can be used when the situation is
dangerous
advantages:
performer gets a feel for the movement
builds
confidence
reduces
danger
disadvantages:
feeling is not the same as doing it unaided
performer may become
dependent
on the support
incorrect
feel may lead to incorrect movement being learned
cannot normally be used with
large
groups
feedback
used to:
provide
information
about the skill being performed
help
improve
skill
reinforce
good practice
effective feedback must:
not be too
long
(only small amounts of information can be processed at a time)
be given as soon as possible, while the
memory
is fresh
be
relevant
to the
performer so
it is
specific
to them, not the
whole group
intrinsic feedback:
from
within
the performer
allows performers to spot their own
errors
needs to be
developed
so the performer isnt
reliant
on others
used by
experienced
athletes so the skill is well-learned and so they can make amendments to their own performance
extrinsic feedback:
from
outside
the performer
eg. coach, teammate
someone watching can
observe
the problems and
explain
what needs to be done to correct them
used for less
experienced
performers as they dont have enough
knowledge
to detect their own
errors
concurrent feedback:
given during a
performance
can be
intrinsic
or
extrinsic
used with
experienced athletes
as it needs
processing
terminal feedback:
given
after
the performance
needs to be given as
soon
as the skill has been completed
mental rehearsal = a technique used by
elite
performers, involving mentally
practising
a skill before
physically
doing it
mental rehearsal
it is often completed
before
a performance but may also be completed
during
a break or during the performance.
advantages of mental rehearsal:
develops an
exisiting
skill
helps to
focus
the mind on the task
reduces
anxiety
(due to enhanced focus)
builds
confidence