sport psychology

Cards (23)

  • open skills:
    • are affected by the environment
    • need to be constantly adapted to meet the requirements of the activity
    • situation changes (conditions are unstable)
  • closed skills:
    • not affected by the environment
    • do not need to be adapted
    • situation stays the same (conditions are stable)
  • basic skills:
    • simple
    • not much information is processed
    • require little decision making
    • eg. running, cycling, swimming
  • complex skills:
    • difficult
    • require lots of thought and concentration
    • lots of decision making
    • lots of information is processed
    • eg. baton pass in relay race, dribbling past defenders
  • low organisational:
    • easy to do
    • clear separate phases
    • can be broken down into sub-parts and can be practiced by themselves
    • eg. triple jump
  • high organisational:
    • harder to do
    • cannot be broken down without affecting the skill
    • eg. tumbling in gymnastics, golf swing
  • practice structures
    massed:
    • little to no breaks in a session
    • same skill repeated over and over again

    negatives:
    • can be tiring
    • can be boring

    positives:
    • performer gets a feel for the skill

    used when:
    • performer is experienced, older, very fit
    • skill is simple, closed, low organisational, not dangerous
  • practice structures
    distributed:
    • breaks in session for rest or mental rehearsal
    • several skills practiced
    negatives:
    • may take longer to learn the skill
    positives:
    • performer doesnt get too tired
    • prevent boredom - keeps motivation high
    used when:
    • the performer is a beginner, young, not very fit
    • the skill is complex, open, high organisational, dangerous
  • practice structures
    fixed:
    • repeatedly practising a whole skill in the same way
    • the skill is not broken into smaller parts
    • situation doesnt change
    • the skill is well-learned and therefore 'grooved'
    used when:
    • the sport is mainly used up of closed skills
  • practice structures
    variable:
    • same skill is repeated in different situations
    • performer gains experience when conditions are changing
    used when:
    • the sport is mainly made up of open skills
  • values of goal setting
    increased:
    • motivation and feel good factor
    • focus
    • standard

    improved:
    • monitoring of progress
    • planning of training sessions (due to focus)
  • S - specific
    M - measurable
    A - achievable
    R - realistic
    T - timebound
  • visual guidance:
    • performer is shown the skill (through videos, pictures or good quality demonstration)
    advantages:
    • movement can be copied
    • can be done with groups
    • good for beginners
    disadvantages:
    • if demonstration is poor, incorrect movement may be learned
    • time consuming
    • complex or quick movements are hard to see quickly so can be difficult to recognise the action
  • verbal guidance:
    • performer is told information about how to complete the correct technique
    • good for experienced performers who know what the movement should look like
    advantages:
    • instructions can be given quickly
    • can be used during performance
    • no equipment required
    disadvantages:
    • some movements are difficult to explain
    • relies on coach's communication skills
  • manual guidance:
    • coach physically supports or moves the performer to get them into the correct position
    advantages:
    • performer can get a feel for the skill
    • builds confidence
    • helps to break down a movement into phases
    disadvantages:
    • feeling is not the same as doing it unaided
    • performer may become dependent on the support
    • incorrect feel may lead to incorrect movement being learned
    • can only be used 1-1
  • mechanical guidance:
    • coach uses equipment to support performer to help them with technique
    • can be used when the situation is dangerous
    advantages:
    • performer gets a feel for the movement
    • builds confidence
    • reduces danger
    disadvantages:
    • feeling is not the same as doing it unaided
    • performer may become dependent on the support
    • incorrect feel may lead to incorrect movement being learned
    • cannot normally be used with large groups
  • feedback
    used to:
    • provide information about the skill being performed
    • help improve skill
    • reinforce good practice
    effective feedback must:
    • not be too long (only small amounts of information can be processed at a time)
    • be given as soon as possible, while the memory is fresh
    • be relevant to the performer so it is specific to them, not the whole group
  • intrinsic feedback:
    • from within the performer
    • allows performers to spot their own errors
    • needs to be developed so the performer isnt reliant on others
    • used by experienced athletes so the skill is well-learned and so they can make amendments to their own performance
  • extrinsic feedback:
    • from outside the performer
    • eg. coach, teammate
    • someone watching can observe the problems and explain what needs to be done to correct them
    • used for less experienced performers as they dont have enough knowledge to detect their own errors
  • concurrent feedback:
    • given during a performance
    • can be intrinsic or extrinsic
    • used with experienced athletes as it needs processing
  • terminal feedback:
    • given after the performance
    • needs to be given as soon as the skill has been completed
  • mental rehearsal = a technique used by elite performers, involving mentally practising a skill before physically doing it
  • mental rehearsal
    it is often completed before a performance but may also be completed during a break or during the performance.

    advantages of mental rehearsal:
    • develops an exisiting skill
    • helps to focus the mind on the task
    • reduces anxiety (due to enhanced focus)
    • builds confidence