Chapter 10

Cards (30)

  • cognition
    internal mental processes including information processing, thinking, reasoning, and problem solving
  • concept
    an organizing principle derived from experience
  • mental representations
    symbols the mind uses to signify information
  • prototype
    a representation of a category formed by averaging all members of the category
  • exemplar
    a specific member of a category used to represent the category
  • frontotemporal dementia

    a collection of symptoms associated with neural loss in the frontal and temporal lobes that includes deficits in cognition, language, and memory
  • problem
    a situation in which a current state is separated from an ideal state by obstacles
  • problem solving
    the use of information to meet a specific goal
  • well-defined problems

    have a solution that can be verified as correct or incorrect
  • ill-defined problems

    have solutions that are evaluated subjectively
  • systems engineering
    a Gestalt type of process for problem solving that considers the whole problem to be distinct from the parts
  • functional fixedness
    a possible barrier to successful problem solving in which a concept is considered only in its most typical form
  • rumination
    repetitive focus on one's problems; known correlate of depressed mood
  • brooding
    judgmental process in which we compare our current situation with the ideal situation; predicts negative mood and interferes with problem solving
  • reflection
    we look inward while actively engaging in problem-solving; weakly associated with depressed mood and can promote problem solving
  • algorithm
    a precise, step-by-step set of rules that will reliably generate a solution to a problem
  • heuristic
    a shortcut to problem solving; also known as a rule of thumb
  • recognition heuristic
    a rule of thumb in which a higher value is placed on the more easily recognized alternative
  • availability heuristic
    a rule of thumb in which the frequency of an event's occurrence is predicted by the ease with which the event is brought to mind
  • representativeness heuristic
    a rule of thumb in which stimuli similar to a prototype are believed to be more likely than stimuli that are dissimilar to a prototype
  • affect heuristic
    a rule of thumb in which we choose between alternatives based on emotional or "gut" reactions to stimuli
  • utility theory
    we compute the expected outcomes of our choices and select the best one
  • expected outcomes
    computed by multiplying measures of the usefulness of the outcomes by their expected probability
  • intelligence
    the ability to understand complex ideas, adapt effectively to the environment, learn from experience, engage in reasoning, and overcome obstacles
  • intelligence quotient (IQ)

    a measure of individual intelligence relative to a statistically normal curve
  • general intelligence (g)

    a measure of an individual's overall intelligence as opposed to specific abilities
  • fluid intelligence
    the ability to think logically without the need to use learned knowledge
  • crystallized intelligence
    the ability to think logically using specific learned knowledge
  • intellectual disability

    a condition diagnosed in individuals with IQ scores below 70 and poor adaptive behaviors
  • giftedness
    an extreme of intelligence defined as having an IQ score of 130 or above