GCSE PE paper 2

Cards (75)

  • PEDs (Performance Enhancing Drugs) include stimulants, anabolic steroids, narcotic analgesics, diuretics, EPO (Peptide hormones), beta blockers, and blood doping
  • Stimulants:
    • Reduce tiredness and increase alertness
    • Examples: caffeine, cocaine
    • Side effects: raised blood pressure, addictive
    • Used by: sprinters for sprint start
  • Anabolic steroids:
    • Repair body tissue and promote muscle growth
    • Side effects: liver and heart damage, development of male features in women
    • Used by: weight lifters, shot putters
  • Narcotic analgesics:
    • Reduce pain
    • Example: morphine
    • Side effects: nausea, addictive
    • Used by: any injured or overtrained individuals
  • Diuretics:
    • Flush water out for weight loss and to flush out other PEDs
    • Side effects: dehydration, dizziness, light-headedness
    • Used by: boxers, jockeys
  • EPO (Peptide hormones):
    • Increase oxygen transport by stimulating blood cell production
    • Side effects: blood clots, cardiovascular problems
    • Used by: cyclists, marathon runners
  • Beta blockers:
    • Slow heart rate and reduce the effect of adrenaline
    • Side effects: heart problems, low blood pressure, weakness, nausea
    • Used by: archers
  • Blood doping:
    • Increases the number of red blood cells
    • Side effects: increased blood viscosity, heart attacks, blood vessel blockage, infection, kidney failure
    • Used by: marathon runners, endurance athletes
  • Steps for blood doping:
    1. Take blood out of the body weeks before the competition and freeze it
    2. Exercise to produce more red blood cells
    3. Re-inject the blood just before the competition (up to 1 week before) to increase the red blood cell count
  • Reasons for using PEDs:
    • Perform better
    • Maintain career
    • Pressure from country, coaches, peers
    • Financial gain
    • Fame
    • Better chance of success
    • Others
  • Reasons against using PEDs:
    • Immoral
    • Health risks
    • Regular testing
    • Bans
    • Damage to reputation
    • Negativity from the public
    • Against etiquette and fair play in sportsmanship
  • Disadvantages of PEDs to the sport:
    • Loss of reputation
    • Spectators become cynical about good performers
    • Loss of credibility
    • Loss of sponsorship
    • Reduction in spectators
    • Fall in participation levels
    • Loss of income under grassroots
  • Advantages of technology in sports:
    • Easier to see logos due to enhanced viewing quality
    • More coverage of sports provides more opportunities to see products
    • Advertising opportunities during breaks on TV
    • Better standard of play using improved equipment encourages more sales
    • Improved equipment, clothing, and footwear to improve performance and safety
    • Improved security at venues
    • Better facilities such as velodromes for cycling
    • Better decisions by officials due to technology support such as VAR
    • Better drug testing to prevent cheating
    • Multiple viewing platforms such as TV, tablet, and mobile phone
    • Better picture and sound creating a better viewing experience
    • Interactive options such as player cam
    • Increased enjoyment as a result of better performances due to technology
    • Increased interaction at live games for decisions like VAR and Hawkeye
    • Technology support means less chance of errors as it provides additional help to reach the right decision (VAR, Hawkeye, Hot spot)
    • Improved timing devices mean more accurate results
    • Wifi allows for improved communication with officials and technicians
  • Disadvantages of technology in sports:
    • Need for more funding to buy equipment for performers and provide access to the best medical support
    • Sponsored players may be found cheating, reflecting badly on the sponsor
    • Increased cost of equipment
    • State-of-the-art facilities cost more
    • Technology can go wrong, leading to expensive repairs
    • Technology can be inaccurate
    • Human element of lucky decisions is lost
    • People can watch at home rather than attend live games
    • Players/performers unable to afford modern technology are at a disadvantage
    • Breaks in play waiting for decisions can be boring
    • Technology changes the nature of the sport
    • Viewers may have to pay to view some sports or for specialist sports channels
    • Technology is expensive, including 3D and ultra HD TVs
    • Viewers may not experience the excitement of watching the match live
    • Reliance on technology can lead to challenges in decisions and loss of respect for officials and judgement
  • Commercialisation in sports:
    • Sponsorship: support provided in return for advertising, sponsorship, and endorsement
    • Media: main means of communication including printed media, broadcast media, internet, and social media
    • Sponsors want to promote their products via the media to reach millions of potential customers
    • Media companies need high viewing figures to attract sponsors
    • Media companies pay sports clubs to televise matches to attract viewers and funding
  • Media companies pay sports clubs to televise matches, attracting viewers and making it more likely to get funding from sponsors
  • Funding for sports is needed for facilities, equipment, and competitions
  • Commercialisation can help promote sports by providing opportunities for spectators and players
  • Advantages of Commercialisation:
    • Sponsors can provide kit
    • Media can support correct decisions
    • More likely to become role models
  • Disadvantages of Commercialisation:
    • The media may not get a high number of viewers
    • The company may not get the exposure they wanted
    • The player/team may not perform well
    • Negative reporting can give a sport a bad name
  • Arousal is a physical and mental state of alertness or readiness, varying from deep sleep to intense excitement or alertness
  • Optimum Arousal is the point at which the best or optimal performance occurs
  • Inverted U theory states that as arousal increases, so does performance up to an optimal point. After this point, if arousal continues to rise, performance will drop due to becoming over-anxious
  • The optimal arousal level depends on the type of skill being performed:
    • Fine movement skills like golf putting require lower levels of arousal
    • Gross movement skills like a rugby tackle need higher levels of arousal
  • Techniques for managing arousal levels:
    • Mental rehearsal
    • Visualisation/imagery
    • Deep breathing
    • Positive self-talk
  • Mental rehearsal involves mentally practicing a skill or movement before physically doing it
  • Visualisation/imagery can be used to:
    • Visualise successful outcomes
    • Reduce anxiety for optimal performance
  • Deep breathing techniques can help reduce arousal. Concentrating on taking long deep breaths can be beneficial
  • Positive self-talk can help prevent negative thoughts during performance. Encouraging phrases can improve confidence
  • Examples of application:
    • A bobsleigh driver visualising the track before a race
    • A rugby player mentally going through a skill before a penalty kick
    • A footballer visualising the ball's trajectory before a penalty kick
    • An archer visualising a stress-free environment before shooting
  • Feedback types:
    • Intrinsic
    • Extrinsic
    • Positive
    • Negative
    • Knowledge of results
    • Knowledge of performance
  • Intrinsic feedback is within the performer, while extrinsic feedback is from outside sources
  • Positive feedback focuses on what was good about the performance, while negative feedback highlights areas for improvement
  • Knowledge of results focuses on whether the performance achieved the desired outcome, while knowledge of performance looks at how the skill or technique was carried out
  • Sportsmanship:
    • Good conduct and respect towards opponents and officials
    • Examples include shaking hands and fair play
  • Gamesmanship:
    • Bending the rules for an unfair advantage
    • Examples include time-wasting and exploiting loopholes
  • Spectator behavior:
    • Creation of atmosphere
    • Home-field advantage
    • Reasons for hooliganism
    • Strategies to prevent hooliganism
  • Advantages of spectators include creating excitement, raising income, and providing motivation for players
  • Disadvantages of spectators can include increased pressure on performers, safety concerns, and negative effects on participation numbers