H.E.

Cards (49)

  • Health education is the process by which individuals and groups learn to promote, maintain, and restore health
  • Health education is defined as any combination of learning experiences designed to facilitate voluntary adaptation of behavior conducive to health
  • The word "voluntary" in health education is significant for ethical reasons, as educators should not force people to do what they don't want to do
  • Health promotion is any combination of educational, organizational, economic, and environmental support for behaviors and conditions of living conducive to health
  • Health promotion encompasses various activities such as behavior and lifestyle changes, preventive health services, health protection directed at the environment, health-related public policy, and economic and regulatory measures
  • The primary and dominant measure in health promotion is health education
  • The aims of health education include promoting and wisely using available health services, providing new knowledge, improving skills, changing attitudes, encouraging health-promoting lifestyles, and stimulating individual and community self-reliance
  • Principles of health education include credibility, interest, participation, motivation, comprehension, reinforcement, learning by doing, known to unknown, setting an example, good human relations, feedback, community leaders, and the soil, seed, sower concept
  • Credibility in health education refers to the degree to which the message is perceived as trustworthy by the receiver, based on facts, and compatible with local culture and goals
  • Interest in health education is crucial; if the topic is of interest to people, they are more likely to listen
  • Participation in health education involves encouraging people to actively take part in programs, leading to their acceptance and engagement
  • Motivation in health education is the fundamental desire for learning in an individual, facilitating the achievement of individual goals
  • Comprehension in health education involves ensuring that the level of understanding of the audience is considered, avoiding technical terms, and using language that is easily understood
  • Reinforcement in health education refers to the repetition needed for learning, helping people understand new ideas or practices better
  • Learning by doing in health education is more effective when accompanied by practical application, enhancing retention and understanding
  • The principle of known to unknown in health education involves building on existing knowledge to introduce new information effectively
  • Setting an example in health education requires educators to practice what they preach, setting a positive example for others to follow
  • Good human relations in health education involve maintaining friendly relations with people, having a kind and sympathetic attitude, and being helpful in clarifying doubts
  • Feedback in health education is essential for program success, allowing for modifications to enhance effectiveness
  • Guiding into action in health education focuses on developing skills and actions, providing professional help and guidance to bring about and sustain behavior changes
  • The approach in health education can be regulatory, service-based, educational, or based on primary health care principles
  • The regulatory approach in health education involves governmental interventions to alter human behavior, such as laws and regulations
  • The service approach in health education aims to provide health facilities at people's doorsteps, assuming they will use them to improve their health
  • The educational approach in health education is the most effective, giving individuals autonomy and focusing on motivation, communication, and decision-making
  • The primary health care approach in health education involves starting from the people with their full participation and active involvement in planning and delivering health services
  • The process of health education involves the dissemination of scientific knowledge to bring about changes in knowledge, attitudes, and practices related to health
  • Steps for adopting new ideas and practices in health education include awareness, interest, evaluation, trial, and adoption of new behaviors
  • Contents of health education cover topics such as nutrition, health habits, personal hygiene, safety rules, disease prevention, mental health, proper use of health services, sex education, and principles of a healthy lifestyle
  • Methods of health education include individual, group, and mass approaches to reach different audiences effectively
  • Communication in health education involves channels, audience, message, and communicator, ensuring the message is understandable and meets the needs and interests of the audience
  • Evaluation of health education programs should be continuous, with periodic assessments to make necessary modifications for better results
  • The evaluation cycle in health education involves describing the problem, program, and goals to assess effectiveness
  • Simulation:
    • Engages students in applying a process to a particular setting
    • Aim is to closely approximate real-life situations
    • Can be written simulation or simulated situation
  • Simulation is best used to:
    • Introduce students to a new experience so they will ask questions
    • Give students a chance to practice applying principles learned by other methods
  • Advantages of Simulation:
    • Concentrates on learning the process of problem-solving more readily than other techniques
    • Learning is more readily generalized from the classroom to the real world
    • Effective in developing students' attitudes, especially self-confidence and a questioning approach
  • Disadvantages of Simulation:
    • Time-consuming to design and execute
    • Instructor does not have much control over the class once the simulation begins
    • No one "right" way for a simulation to proceed, so the instructor must handle a variety of circumstances
  • Role Playing:
    • Involves acting out real-life situations through simulation of real-life characters and situations
    • Scenarios are developed for each character to illustrate a point or provide insight into another viewpoint
  • Advantages of Role Playing:
    • Develops skills
    • Provides an opportunity to practice what is learned
  • Disadvantages of Role Playing:
    • Some participants may be resistant
    • Time-consuming and strongly dependent on students' imagination
  • Pairs or Small Group Work:
    • Used as part of a larger course
    • Students work in pairs or small groups on problems of application and analysis