Mathematics is a formal system of thought for recognizing, classifying, and exploiting patterns.
Study of Patterns
Language
Art
Set of problem-solving tools
Process of thinking
Nature of Mathematics is the chief driving force that has propelled the evolution of a highly sophisticated world and lifestyle.
Patterns are core topics in mathematics. It is also known as the science of patterns.
Two Types of Patterns
Numeric Patterns
Geometric Patterns
Numeric Pattern is a sequence of numbers that follow a certain order.
Fibonacci sequence is a recursive sequence generated by adding the two previous numbers in the sequence.
Geometric patterns are formed geometric shapes
Geometry is the branch of mathematics that describes shapes
sphere is a perfectly round geometrical object in three-dimensional space
Cone is a three-dimensional geometric
shape that tapers smoothly from a flat, usually circular base to a point called the apes or vertex.
Hexagon is a six-sided polygons, closed,
2-dimensional, many-sided figures with
straight edges.
Parallel lines stretch to infinity, neither converging or diverging
Concentric Circles are circles that are different sizes but share the same center. They circle each other, growing out and getting bigger and bigger.
Artistry and Abstraction
best exhibited in the intricate designs found in the textile products and architectural designs and ornamentations.
concrete testaments not only of the rich cultural heritage but also to the mathematical ingenuity of Filipinos
established links with mathematics
gave birth to ethnomathematics
Symmetry is when a figure has two sides that are mirror images of one another. It is a major factor in determining physical attraction
Two Kinds of Symmetry
Bilateral Symmetry
Radial Symmetry
Bilateral Symmetry has two sides that are mirror images of each other.
Radial Symmetry is where there is a center point and numerous lines of symmetry could be drawn
Propositions
Basic building blocks of logic
declarative sentence that is either true or false, but not both
Connectives are logical operators that are used to form new propositions from 2 or more existing propositions.
Disjunction (OR) - A proposition formed by combining two or more simpler propositions using the words "or", "either...or", "neither...nor", etc. True if at least one of the statements is true.
Conjunction (AND) - A proposition formed by combining two or more simpler propositions using the word "and". True when both statements are true.
Conditional (IF-THEN) - A proposition formed by combining two or more simpler propositions using the phrase "if...then..." If p is true, then q must be true. The only way that this can fail (or be false) is when p is true while q is false.
Negation (NOT) - A proposition formed by combining one or more simpler propositions with the word "not".
Biconditional (IF AND ONLY IF) - A proposition formed by combining two or more simpler propositions using the phrase "if and only if".
Logical Matrix is an array of decision value. It displays the relationships between the truth values of propositions. And it gives 2 possible decisions for q, since a proposition may either be T or F.
Importance of Language
To understand the expressed ideas
To communicate ideas to others
Characteristics of the Mathematics Language
Precise - able to make very fine distinctions or definitions
Concise - able to say things briefly
Powerful - able to express complex thoughts with relative ease
Parts of Speech in Mathematics
Numbers - nouns (objects); quantity
Operation Symbols - connectives in math sentence (+, ÷, ^, v)
Variables - letters that represent quantities & act as pronouns
Relation Symbols - used for comparison; acts as verb (=, ≤, ~)
Grouping Symbols - used to associate groups of numbers & operators ( ), { }, [ ]
Mathematical expression refers to objects of interest acting as the subject in the ordinary language.
Mathematical sentence is a sentence with a complete thought which can be regarded as true or false.
Grammar of Mathematics is a structural rules governing the use of symbols representing mathematical objects
Inductive Reasoning uses patterns to arrive at a conclusion. It uses specific observations to reach a general conclusion. Probability
Deductive Reasoning uses facts, rules, definitions or properties to arrive at a conclusion. It uses a general idea to reach specific conclusions. Certainty
Inductive Reasoning could be:
Generalized
Statistical
Predictive
Causal
Analogical
George Pólya was the Father of Problem Solving. He was a Hungarian mathematician and one of the most remarkable mathematicians of the 20th Century, who made fundamental contributions to a wide range of topics and to the theory of problem solving.
The four stages of Polya's method are Understanding the problem, Devising a plan, Carrying out the plan, Looking back
Devising a Plan involves making a diagram, drawing a picture, listing all possible solutions, checking your work, and looking up formulas.
Understanding the problem involves reading the question carefully, identifying what is given and unknown, determining whether it is an open-ended or closed-ended question, and deciding if there are any assumptions that need to be considered.
Carrying Out The Plan involves doing calculations, applying formulas, substituting values, simplifying expressions, and checking answers