Newton's three laws of motion are universal laws that can be used to model the motion of objects
Newton's first law states that an object will remain at rest or continue to travel with constant velocity unless acted upon by a resultantforce
Newton's third law explains that when two objects interact, they exert equal and opposite forces on each other
All forces, including gravitational, electromagnetic, strong nuclear, and weak nuclear forces, obey Newton's third law
Newton's second law states that the net force acting on an object is directly proportional to the rate of change of momentum, and is acting in the same direction
Linear momentum, p, of an object is defined as the product of the object’s mass, m, and its velocity v: p = mv. The SI unit for momentum is kgms-1
F = ma is a special case of Newton’s second law, true when the mass of the object remains constant during its motion
Impulse of a force is defined as the product of the force and the time for which it acts: impulse = force × time
In collisions, conservation of momentum states that the total initial momentum will be equal to the total final momentum if no external forces act on the system
In perfectly elastic collisions, the total kinetic energy of the system remains constant, while in inelastic collisions, some kinetic energy is lost to other forms like heat and sound energy
For one-dimensional collisions, the conservation of momentum can be formulated as: m1u1 + m2u2 = m1v1 + m2v2
In two-dimensional collisions, conservation of momentum applies separately in the x and y directions
Factors affecting how far projectiles like cannonballs can travel include the height of the cannon above the sea and the initial velocity of the ball
In projectile motion, the horizontal velocity remains constant because the horizontal acceleration is zero
In projectile motion, the vertical velocity changes due to the acceleration of freefall, allowing for the calculation of vertical displacement and time of flight
The acceleration of free fall is denoted by the label g and has the unit m s^-2
The value for g varies depending on factors like altitude, latitude, and geology of an area, with a general value of 9.81 m s^-2 used
Stopping distances have two components: thinking distance and braking distance
Thinking distance is the distance traveled between seeing a reason to stop and using the brake, calculated as speed x reaction time
Equations of motion for constant acceleration in a straight line are known as the suvat equations
Area under the graph: acceleration can be determined from the gradient of a velocitytime graph
Acceleration is defined as the rate of change of velocity, a = Δv / Δt, where Δv is the change in velocity and Δt is the time taken for the change
Acceleration is a vector quantity with magnitude and direction; a negative acceleration is often called deceleration
For non-linear velocity-time graphs, the area under the graph can be determined by counting squares: count complete or nearly complete squares, then count the remaining squares mostly beneath the graph, omitting squares mostly above the graph
Displacement can be calculated from the area under the velocitytime graph: the change in displacement is equal to the area under the graph, which represents the total displacement of the object
Displacement is easy to calculate when acceleration is constant, as areas can be broken down into rectangles and right-angled triangles
Scalar and vector quantities: displacement is a vector quantity with magnitude and direction, while distance is scalar; velocity is a vector quantity calculated from displacement