Z notes

Cards (106)

  • Data Representation:
    • Denary (Base 10) uses integer digits
    • Binary (Base 2) uses 0 and 1, with all data and characters represented in binary
    • Binary Coded Decimal (BCD) represents each positive denary digit with a sequence of 4 bits (nibble)
  • Two's Complement:
    • Represents negative numbers in binary by making the most significant bit (MSB) a sign bit
    • To convert a negative denary into binary, find the binary equivalent, add extra 0 bits before the MSB, flip the bits, and add 1
  • Hexadecimal Systems:
    • Base 16 system with digits 0-9 and A-F
    • Practical applications include defining colors in HTML and MAC addresses
  • Character Sets:
    • Include upper & lower case letters, number digits, punctuation marks, and other characters
    • Character encoding standards include ASCII, Extended ASCII, and Unicode
  • Bitmap Images:
    • Data encoded by assigning a color to each pixel
    • Image resolution is measured by pixel density, affecting sharpness and detail
  • Vector Graphics:
    • Made up of drawing objects defined mathematically
    • Properties of each object determine the shape and appearance, encoded using mathematical formulas
  • Sound:
    • Analogue data is continuous electrical signals, digital data is discrete
    • Sound signals are vibrations through a medium, converted to digital signals by sampling
  • Compression:
    • Lossless compression allows perfect reconstruction of original data
    • Lossy compression eliminates unnecessary data irreversibly, reducing file size with lower quality
  • Networking:
    • LAN connects devices within a small area, WAN within a larger area
    • Client-server model involves a dedicated server providing applications for client computers
  • Thin Clients vs. Thick Clients:
    • Thin clients solely run on server resources, while thick clients are independent and do not require the server to run
  • Peer-to-peer network model (P2P):
    • Decentralized network where each connected computer stores data and operates independently as a 'peer'
  • Client-server vs. Peer-to-peer models:
    • Client-server offers centralized backup and improved security, while Peer-to-peer has lesser initial setup cost and lesser network traffic
  • A computer network can be set up in different topologies like Bus, Star, Mesh, or Hybrid
  • Bus topology consists of a single line connecting all devices with terminators at each end, allowing other computers to read the data being sent from one to another computer
  • Star topology includes a central server (‘Switch’) and all other computers connected with a dedicated connection to each, preventing collisions and enabling the server to send packets to different devices simultaneously and bi-directionally
  • Mesh network setup involves every device directly interconnected to each other, commonly used for wireless networks like the Internet through the mesh connection of routers
  • Hybrid topology is a combination of two or more topologies, like connecting LANs of different topologies
  • Wired Networks use cables like copper (twisted-pair cable or coaxial cable) or fiber-optic cables connected to an Ethernet port on the network router
  • Copper cables are less expensive and easier to install but are affected by electromagnetism and don't perform well with small charges
  • Fiber-Optic Cables offer greater bandwidth, improved security, and are lightweight, but they need expensive optical transmitters and receivers
  • Wireless Networks use radio waves, microwaves, or satellites to connect devices without cables, each having its benefits and drawbacks
  • Radio waves can travel over large distances and are relatively inexpensive but transmit less data at one time and are affected by radio stations with similar frequency
  • Microwaves have a larger bandwidth, can transfer more data at a time, but emitting towers are expensive to build and physical obstacles can interfere
  • Satellites are cheap for long-distance communication, used for Satellite phones and radio broadcast, but are easy to interfere with and have an expensive setup
  • Ethernet is the most common wired medium of transmission, used to transfer data between LANs or WANs, with the possibility of data corruption by signal collisions
  • Bit Streaming is a sequence of digital signals transferred over a communication path at high speeds, requiring a fast broadband connection and some form of buffers for continuous data flow
  • Two methods of bit streaming are Real-time and On-demand, each serving different purposes in broadcasting and online video viewing
  • High broadband speed/bit-rate is crucial for downloading and displaying media simultaneously, especially for higher quality content and real-time streaming
  • Cloud Computing provides on-demand computing services through the internet, offering infrastructure, platform, and software resources, with options like Public and Private clouds
  • Public clouds are third-party services accessible via a browser, while Private clouds are owned by one organization and not shared with others
  • Cloud computing requires less technical knowledge, is flexible for scaling, but may have poor data privacy and access issues during bandwidth problems
  • The World Wide Web (WWW) is a collection of web pages stored on websites, transmitted using protocols across the Internet, a massive network of networks using TCP/IP protocol
  • Internet is an interconnected network using IP addresses to identify devices, accessed through Internet Service Providers, supporting wired, radio, and satellite communication
  • Routers connect networks, allowing internal connections between LANs or external connections from LANs to WANs, acting as gateways and firewalls
  • LAN-supporting hardware includes Switches, Servers, Network Interface Cards (NIC), Wireless NICs, Wireless Access Points (WAP), and Cables for communication
  • Bridge connects two LANs using the same protocol, storing network addresses for devices between the networks and ensuring message delivery
  • Repeater regenerates data signals over the network to prevent signal weakening and corruption, ensuring data integrity during transmission
  • Internet-supporting hardware like Modems allows devices to connect to the Internet via telephone lines, converting digital signals to analog for transmission
  • PSTN refers to all telephone networks, providing dedicated lines for bi-directional communication between endpoints, even during power outages
  • Cell phone networks are wireless networks divided into cells served by base stations, using radio waves for transmission and communication