HCI Prelim 1

Cards (74)

  • World War II: Interest in building more effective weapons
  • World War II: Led to the study of humans and machines
  • Ergonomics Research Society was stablished in 1949.
  • Ergonomics Research Society was established in 1949.
  • Ergonomics Research Society focused on physical characteristics of machines and systems and how these affect human performance.
  • Ergonomics and Human Factor: Both disciplines are concerned with user performance in the context of a system
  • HCI became a popular term in the 1980s.
  • HCI became a popular term in the 1980s.
  • HCI is specialized field of study concerned with the interaction between people and computers.
  • HCI is concerned with the physical, psychological and theoretical aspects of the process.
  • Four major components of HCI
    • The computer
    • The human being
    • The task
    Usability
  • Useful: Object accomplishes what is required
  • Usable: Object accomplishes what is required easily and naturally, without danger or error
  • Used: Object is attractive, engaging, fun—people WANT to use it
  • Affordances are the design aspects that indicate how an object should be used, almost like visual clues.
  • Constraints in design serve as guides or guardrails, preventing users from making errors and directing them towards the intended use of a product.
  • Constraints can be physical (like the shape of a USB plug that only allows it to be inserted in one orientation).
  • Constraints can be cultural (such as red for stopping and green for going).
  • Constraints can be logical (like graying out unavailable options in a software menu).
  • Constraints help to simplify decision-making and usage, ensuring a smoother user experience.
  • Conceptual models are the mental representations people form of how things work.
  • Conceptual models help users predict the outcomes of their interactions with a system.
  • Conceptual models are crucial in design because they help bridge the gap between a user’s expectations and the product’s functioning.
  • Mappings refer to the relationship between controls and their effects in a system.
  • The principle of visibility emphasizes the importance of making necessary elements visible and accessible to users while minimizing the visibility of non-essential elements.
  • Visibility helps in reducing the user’s cognitive load by making options and paths to action clear.
  • Feedback in design is about communicating back to the user that an action has been registered and what the result of that action is.
  • HCI is concerned with these three: Sight, Hearing, Touch
  • Human beings can hear sounds from 20 Hz to 15 kHz.
  • Human beings can distinguish frequency changes of less than 1.5 Hz at low frequencies.
  • Haptic perception - important means of feedback
  • If we can see an object but not feel it, speed and accuracy of a response is reduced.
  • Touch: Complaint of VR users
  • Human memory three types:
    • sensory buffers
    • short-term memory
    • long-term memory
  • Iconic - visual
    • persistence of the image after the stimulus has been removed
  • Echoic - aural
    • allows a brief “play-back”
  • Echoic memory is the sensory memory for sounds, briefly holding audio information for recall within a few seconds after input.
  • Short-term memory: Scratch-pad for temporary recall
  • Short-term memory: Used for information needed fleetingly
  • Short-term memory: Rapid access, limited capacity