Decision making is the outcome of mental processes leading to a selection from one or more alternatives
Consumer purchases are a response to a problem. We are interested in a purchase, and go through the process to accomplish it. this Can be automatic or very complicated
a Rational perspective on decision-making involves consumers Integrating as much information as possible with what they already know about a product. consumers Weigh advantages and disadvantages of each option
Purchase momentum is a type of decision making that Occurs when consumers buy beyond their needs
Behavioural influence perspective is a decision-making model that leads a consumer to buy something impulsively that is promoted as a “surprise special” in a store
Experiential perspective is a decision making model where Consumers buy based on the appeal or stimulation from a product
Habitual decision making is when we make Choices with little to no conscious effort. these decisions are Efficient because they require minimal time & energy
Extended problem solving is Initiated by a motive that is central to self-concept. the Consumer feels that eventual decision carries a fair degree of risk
Limited problem solving consists of unmotivated Buyers to search for information and evaluate rigorously. they have simple decision rules when choosing
Stages in Consumer Decision Making:
problem recognition
information search
evaluation of alternatives
product choice
consumption & learning
problem recognition happens When we experience a significant difference between our current state and our desired state
when we move from our actual state to our ideal state, this is called opportunity recognition
when we shift from our ideal state to our actual state, this is called need recognition
Information search is a Process where consumers surveys the environment for appropriate data to make reasonable decisions
an Internal information search involves Scanning your memory for product alternative information (learning, memory, attitudes)
an External information search is the process of Obtaining information from ads, retailers, friends, Consumer Reports, etc.
Existing knowledge of a product may be the result of directed learning or it may have been acquired more passively which is called incidental learning
brand switching is when we decided to pick a familiar brand when decision situation is ambiguous
Variety seeking is Desiring to choose new alternatives over familiar ones
Mental accounting is when we Frame a problem in terms of gains/losses
Hyperopia is a bias within people who are so obsessed with preparing for the future that they can’t enjoy the present
Prospect theory tells us that Risk differs when consumers face options involving gains vs. those involving losses
Moderately knowledgeable consumers tend to search more than product experts and novices
Perceived risk is the Belief that product has negative consequences. Risks can be objective (physical danger), subjective (social embarrassment) and visible to others (embarrassment of wrong choice)
when evaluating alternatives we end up creating an Evoked/consideration set (only a few). We often don't give rejected brands a second chance
We evaluate products with information from similar products (Evoked-sets usually share similar features) and form new knowledge
Product positioning is how we Convince consumers to consider our product within a given category (ie. Orange juice: “it is not just for breakfast anymore”)
Evaluative criteria are the dimensions used to judge merits of competing options
Determinant attributes are Features we use to differentiate among our choices; differing features cary more weight (ie. Pepsi freshness date stamps on cans)
Neuromarketing Uses a brain-scanning technology (fmri) that tracks blood flow as we perform mental tasks. for example, Marketers using this to measure consumers’ reactions to movie trailers
Cybermediaries are website or apps that help to filter and organize online market information to help customers
the process of deciding whether the product we purchased meets or even exceeds our expectation is called called social scoring, (done by consumers and providers)
a Non-compensatory product consists of Positive features of an alternative decision that cannot make up for negative features
a Non-compensatory product consists of Positive features of an alternative decision that cannot make up for negative features
a Compensatory product consists of Positive features that can make up for negative features
Habitual decision making describes the choices we make with little or no conscious effort
Heuristics are Mental rules-of-thumb that lead to a speedy decision (ie. buying the same brand your mother bought)
Zipf’s Law states that we have a tendency to have a number one brand preference to the competition
we tend to rate products from our country of origin and/or residence as better than people who live elsewhere. this is a heuristic
Consumer inertia is the Tendency to buy a brand out of habit merely because it requires less effort. this isn't the same as brand loyalty