individual decision making

    Cards (41)

    • Decision making is the outcome of mental processes leading to a selection from one or more alternatives
    • Consumer purchases are a response to a problem. We are interested in a purchase, and go through the process to accomplish it. this Can be automatic or very complicated
    • a Rational perspective on decision-making involves consumers Integrating as much information as possible with what they already know about a product. consumers Weigh advantages and disadvantages of each option
    • Purchase momentum is a type of decision making that Occurs when consumers buy beyond their needs
    • Behavioural influence perspective is a decision-making model that leads a consumer to buy something impulsively that is promoted as a “surprise special” in a store
    • Experiential perspective is a decision making model where Consumers buy based on the appeal or stimulation from a product
    • Habitual decision making is when we make Choices with little to no conscious effort. these decisions are Efficient because they require minimal time & energy
    • Extended problem solving is Initiated by a motive that is central to self-concept. the Consumer feels that eventual decision carries a fair degree of risk
    • Limited problem solving consists of unmotivated Buyers to search for information and evaluate rigorously. they have simple decision rules when choosing
    • Stages in Consumer Decision Making:
      1. problem recognition
      2. information search
      3. evaluation of alternatives
      4. product choice
      5. consumption & learning
    • problem recognition happens When we experience a significant difference between our current state and our desired state
    • when we move from our actual state to our ideal state, this is called opportunity recognition
    • when we shift from our ideal state to our actual state, this is called need recognition
    • Information search is a Process where consumers surveys the environment for appropriate data to make reasonable decisions
    • an Internal information search involves Scanning your memory for product alternative information (learning, memory, attitudes)
    • an External information search is the process of Obtaining information from ads, retailers, friends, Consumer Reports, etc.
    • Existing knowledge of a product may be the result of directed learning or it may have been acquired more passively which is called incidental learning
    • brand switching is when we decided to pick a familiar brand when decision situation is ambiguous
    • Variety seeking is Desiring to choose new alternatives over familiar ones
    • Mental accounting is when we Frame a problem in terms of gains/losses
    • Hyperopia is a bias within people who are so obsessed with preparing for the future that they can’t enjoy the present
    • Prospect theory tells us that Risk differs when consumers face options involving gains vs. those involving losses
    • Moderately knowledgeable consumers tend to search more than product experts and novices
    • Perceived risk is the Belief that product has negative consequences. Risks can be objective (physical danger), subjective (social embarrassment) and visible to others (embarrassment of wrong choice)
    • when evaluating alternatives we end up creating an Evoked/consideration set (only a few). We often don't give rejected brands a second chance
    • We evaluate products with information from similar products (Evoked-sets usually share similar features) and form new knowledge
    • Product positioning is how we Convince consumers to consider our product within a given category (ie. Orange juice: “it is not just for breakfast anymore”)
    • Evaluative criteria are the dimensions used to judge merits of competing options
    • Determinant attributes are Features we use to differentiate among our choices; differing features cary more weight (ie. Pepsi freshness date stamps on cans)
    • Neuromarketing Uses a brain-scanning technology (fmri) that tracks blood flow as we perform mental tasks. for example, Marketers using this to measure consumers’ reactions to movie trailers
    • Cybermediaries are website or apps that help to filter and organize online market information to help customers
    • the process of deciding whether the product we purchased meets or even exceeds our expectation is called called social scoring, (done by consumers and providers)
    • a Non-compensatory product consists of Positive features of an alternative decision that cannot make up for negative features
    • a Non-compensatory product consists of Positive features of an alternative decision that cannot make up for negative features
    • a Compensatory product consists of Positive features that can make up for negative features
    • Habitual decision making describes the choices we make with little or no conscious effort
    • Heuristics are Mental rules-of-thumb that lead to a speedy decision (ie. buying the same brand your mother bought)
    • Zipf’s Law states that we have a tendency to have a number one brand preference to the competition
    • we tend to rate products from our country of origin and/or residence as better than people who live elsewhere. this is a heuristic
    • Consumer inertia is the Tendency to buy a brand out of habit merely because it requires less effort. this isn't the same as brand loyalty