in which pairing two stimuli changes the response to one of them
classical conditioning
which initially elicits no response of note
conditioned stimulus(CS)
which automatically elicits the unconditioned response (UCR).
unconditioned stimulus (UCS)
the individual begins making a new, learned response to the CS, called a
conditioned response (CR)
also known as operant conditioning, an individual’s response leads to a reinforcer or punishment
instrumental conditioning
is any event that increases the future probability of the response.
reinforcer
is an event that suppresses the frequency of the response.
punishment
the physical representation of what has been learned.
engram
—all parts of the cortex contribute equally to complex behaviors such as learning, and any part of the cortex can substitute for any other.
equipotentiality
the cortex works as a whole, and more cortex is better.
mass action
one nucleus of the cerebellum, as essential for learning
lateral interpositus nucleus (LIP)
the auditory portion of the thalamus
medial geniculate nucleus
events that have just occurred
short-term memory
events from further back
long-term memory
strengthened again—by a process that requires protein synthesis.
reconsolidated
to refer to the way we store information while we are working with it.
working memory
which requires responding to something that you saw or heard a short while ago.
delayed response task
A memory loss
Amnesia
inability to form memories for events that happened after brain damage
anterograde amnesia
loss of memory for events that occurred before the brain damage
retrograde amnesia
memories of single personal events.
episodic memories
deliberate recall of information that one recognizes as a memory, also known as declarative memory.

Explicit memory
an influence of experience on behavior, even if you do not recognize that influence.
Implicit memory
the development of motor skills and habits, is a special kind of implicit memory.
Procedural memory
an animal sees an object (the sample) and then, after a delay, gets a choice between two objects, from which it must choose the one that matches the sample.
delayed matching-to-sample task
the procedure is the same except that the animal must choose the object that is different from the sample (Figure 13.7). In both cases, the animal must remember which
delayed nonmatching-to-sample task
has several arms—typically eight—some or all of which have a bit of food at the end
radial maze
in which a rat swims through murky water to find a rest platform that is just under the surface