H.E Q1

Cards (37)

  • Learning Theories
    • Behaviorist
    • Cognitive
    • Social Learning
    • Psychoanalytic/Dynamic
    • Humanistic
  • Intrinsic Motivation
    Praise in place of token
  • Stages of Cognitive
    1. Sensorimotor
    2. Preoperational
    3. Concrete operational
    4. Formal operational
  • Social Learning Theory
    • Emphasizes the importance of environmental or situation determinants of behavior
  • Learning
    Relatively permanent change in mental processing, emotional functioning, and behavior as a result of experience
  • Cognitive Theory
    • Emphasizes the importance of observable behavior in the study
  • Systemic Desensitization
    More applicable to clients with phobia, fear, anxiety
  • Behaviorist Theory
    • Respondent - stimulus and response
    • Classical or Pavlovian Conditioning - Ivan Pablo
  • Behavior
    Function interacting with his environment (e.g., family, school, community)
  • Stimulus Generalization
    Spontaneous Recovery
  • Behavior
    Function interacting with the environment (e.g., family, school, community)
  • Behaviorist Theory emphasizes the importance of observable behavior in the study
  • Pavlovian Conditioning
    1. 1st Ring - the dog didn’t respond
    2. 2nd Ring - dog ate the food
    3. 3rd Ring - the dog salivated before offering the food
    4. 4th Ring - the dog salivated
  • Operant Conditioning
    Operate; rewards (+) and punishment (-) (e.g., token economy)
  • Environment
    Plays a crucial role in behavior or experience
  • Common principles of learning:
  • Humanistic Theory
    • People are seen as unique and are motivated by each person’s needs, self-perception, or self-concept for regulating their behavior or including their plans for reaching
  • Behaviorist Theory
    • Emphasizes the importance of observable behavior in the study
  • Cognitive Theory
    • Gestalt - you see event as a whole
    • Information Processing
    • Cognitive Development
  • HUMANISTIC THEORY
    • People are seen as unique and are motivated by each person’s needs, self-perception, or self-concept for regulating their behavior and plans for reaching goals
  • Cognitive Domain
    1. Remembering
    2. Understanding
    3. Applying
    4. Analyzing
    5. Evaluating
    6. Creating
  • DEVELOPING TEACHING PLAN
    “Educator’s compass” - the voyage toward a successful teaching-learning venture
  • Global Learner
  • Learning Styles
    • Self-Actualization
    • Esteem
    • Love/Belonging
    • Safety and Security
    • Physiological (e.g., food, water, sex)
  • SYLLABUS
    A plan of the entire course, a course outline and program of study that an educator prepares before the actual health education course begins
  • EARNING THEORY
    • Emphasizes the importance of environmental or situation determinants of behavior
  • Psychomotor Domain
    1. Demonstration Phase
    2. Guided Practice
    3. Mastery “what you gain if you do things repeatedly”
  • 3 DOMAIN OF LEARNING
    • Cognitive Domain
    • Affective Domain
    • Psychomotor Domain
  • VAK Model (Flemming and Mills, 2002)
  • PLANNING AND CONDUCTING CLASSES
    Developing a course outline and syllabus
  • SELECTING TEACHING METHODS
    Depends on the objective and type of learning, influenced by the course content, teaching strategy, choice of teaching
  • PSYCHODYNAMIC THEORY
    • Stresses emotions rather than cognition and responses, emphasizes the importance of conscious and unconscious forces in guiding behavior, personality conflicts, and the enduring effects of childhood experiences
  • Learning styles are ways in which an individual processes information or different approaches/methods of learning
  • Affective Domain
    1. Receiving
    2. Responding
    3. Organizing values
    4. Internalizing
  • Analytical Learner - browsing, skimming
  • SELECTING CONTENT
    COURSE OBJECTIVE serves as the compass, guides the teaching plan, avoids cramming too much information (TMI), gives time for questions or interactive discussions
  • TEACHING PLAN
    Learning Objectives (CAP), Course Outline (e.g., learning plans), Methods of Instruction, Timeframe (in minutes), Instructional Resources (e.g., manpower, money, machine), Methods and Evaluation (Q&A, miniquiz)