The way that colours, themes and media forms are combined together to produce a look or feel for a media product. Style can also relate to the way in which audio or video content is represented or expressed.
Content:
The message that the product is trying to get across to the audience which is usually outlined in the brief. This could be information, experiences, emotions or ideas. In a film, this is likely to be the plot or the storyline, whereas in advertising this instead could be a product or a concept. The content will often be clear from the brief, but if not it will be developed during the design stage
Layout:
The way that a product is structured or arranged. This includes the placements and sizing of images, texts and shapes. There are expected conventions for each media product: a predictable set of components that the audience would expect to see in a product#
Client:
The client is the person or company who is financing the media product to be created. They will often have quite specific opinions and thoughts on the style, content and layout of the media product, but they might not have as much experience in product design
Client brief:
The key piece of information that is written or verbal information that any designer or creative team will need and from which they will design a product. Key features include:
Comes directly from the client
Will include requirements that are necessary to make a successful product.
Might include a clear targetaudience
Has a purpose which is clear from the document
Client requirements:
Are needs or expectations that the client has. The client is likely to deicide whether they are happy with the product based on how their requirements have been met.
Client requirements interpretations:
Purpose
Audience
Client ethos
Content
Genre
Style
Theme
Timescale
Constraints:
Client requirements can constrain both the planning and production of a media product. The designers of a media product must perform a balancing act between all the different client requirements
Demographics:
The different characteristics of the population. These include:
Age
Gender
Occupation
Income
Education
Location
Interests
Lifestyle
Ethnicity
Segmentation:
Demographics can be brokendown further to try create a profile that addresses a targetaudience. There are several ways to segment demographics, including:
Audienceneeds
Geographical location
Interests
Aspirations
Opinions
Behaviours
Demographic + Segmentation = Target audience
Benefits of segmentation:
Specific - Focus your message on the group of people
Tailoredmessage - Create a clearer message rather than having to be vague for a larger audience
Identifiable - There is a real group of people who can be contacted
Contentmatchespreferences - The likes, differences and opinions of the audience can be researched
Achievable - It is much more manageable both in time and cost.
Meetingneeds - When you know who the audience are, you can find out what they need
Successthatismeasurable - You can obtain specific feedback
Demographic influence:
For example, if the targetaudience don't like the mediaproduct, it is unlikely to do well
Primary research:
First-hand accounts, data, or opinions on something from someone who has had a direct connection with the product or idea. For example:
Focus groups
Interviews
Online surveys
Questionares
Secondary research:
Usually second-hand accounts of relevantinformation. They sometimes quote from or use primaryresearch methods, but they might also provide some dataanalysis or commentary. For example:
Books and journals
Internetssites and research
Magazines and newspapers
Television
Validity:
This is when the method you use to collect your data is measuring what you intended it to measure
Reliability:
This is how consistent and accurate the data is
Qualitive data:
Detailed and individual information received through primary and secondary research. Not data that can be obtained with a yes/no answers or multiple-choice questions
Quantitative data:
Many short-answer responses. Building up a picture by analysis of the numbers and responses generated. Often called statistics.
Technical codes:
The way that different pieces of equipment are used to create meaning, impact or engagement in a specific media form.
Symbolic codes:
These codes use our understanding of society, culture and real life. They relate to the meanings we give objects, locations and actions
Written codes:
These codes use formal language: words and phrases. They refer to printed, written and spoken language in a media product
Media elements:
Audio
Animations
Typography
Transistions
Movement
Mise-en-scene
Lighting
Interactivity
Graphics
Colour
Camera techniques
Camera angle: The angle at which the camera is positioned so that it captures the subject of the shot in a certain way. Some examples of this are:
Low angle
High angle
Eye level
Dutch angle/canted angle/tilt shot
Bird's eye view/overhead shot
Worm's eye view
Lighting

The use natural, indoor and specialist lighting to light the objects within a shot.
Intensity and levels:
Refers to a lights brightness, and the output of light. Individual lights can be dimmed or brightened, the size of the lights can be controlled, and light can be blocked out or even diffused. Can be used to purposely create shadows and pockets of darkness which can add to the mood and tone of a scene.
Positioning
Refers to the way the lights are placed in a scene, both in terms of location and angle. For example:
Front lighting
Three-quarter lighting
Back lighting
Side lighting
Practical lighting
Lowangle lighting
Typography
Involves creating a specificstyle and arrangement of letters to make the words clear, readable and appealing. The letters can create a tone, feeling, or mood. The categories that it fits into are:
Emphasis
Font size
Font type
Graphics
Visual images that have been created either by hand or on the computer, which represent or enhance the message. Text or sound is often used to add clarity to the graphic's meaning. Examples of graphics include:
Diagrams
Illustrations
Drawings
Cartoon characters
Logos
Abstract shapes
Patterns
Animations
Used to enhance or improve a message or meaning for the audience. also used to show something that would otherwise be toodifficult to portray. Can be hand-drawn, designed on the computer, or developed using green-screentechnology
Interactivity
The audience can take control of the product in some way. Examples of interactive products are:
Computergames
Kiosk products
Websites
Apps
Embedded links
Web menus
Online photo galleries
Transitions
Move the eye from one shot or nextslide to the next. These are applied post-production, in the editing process. Examples of transitions are:
Cut
Dissolve
Cutaway
Wipe
Fade
Split cut/sound bridge
Match cut
Jump cut
Mise-en-scene
Relates to the different elements placed in a shot or scene. These elements need to fit together well to convey a clear message.
Movement:

Relates to characters and objects moving within a frame. Movements can add more to a story, over and above the dialogue. The more objects and characters moving, the more energy is produced in a scene