Save
Fundamentals of Interaction Design
Book
Chapter 2
Save
Share
Learn
Content
Leaderboard
Learn
Created by
Emmanuel
Visit profile
Cards (31)
Aesthetics
The overall appearance or design of an object that can influence user engagement
Problem space
Understanding
the
issues
,
challenges
, and
requirements that need to be addressed in design
User research
Traditionally,
interaction
designers
start
designing
by conducting this to understand user needs
Common ground
Establishing a set of
common terms
all designers can understand and agree upon
User-centric
design
Designing technologies by considering the perspective and needs of the end users
Assumptions
Taking something for granted without further investigation
Multiple Ways of Performing
Offering various methods to accomplish the same task in an interface
Exploring
Users move through a virtual or physical environment
Interface Metaphors
Visual or
structural
representations in
interfaces
that resemble
familiar entities
to aid user
understanding
Conceptual model
A shared blueprint that forms the basis for more concrete aspects of the design
Interface Patterns
Commonly used
design structures
for
core processes
in
interface applications
Conversing
A user has a dialogue with a system
Constrained Interface
An interface that
limits
the ways users can perform
operations
to streamline user
experience
Model
A simplification of an existing design
Framework
The
underlying structure
something is built on
Functionality
A crucial aspect of
interaction
design determining the
capabilities
and
usefulness
of a product
Enumerating
Listing and organising thoughts or concepts
Conceptualisation
The process of creating a
mental image
of how users will interact with a product
Lingua franca
A
language
used for
communicating
between people who speak different
languages
Claim
Stating something to be true when it is still open to question
Tried-and-true
solutions
Following
proven user-based
techniques in design for better outcomes
Open-mindedness
Preventing the design team from narrowing their focus early on
Instructing
A user issues instructions to a system
Conceptual Models
Representations of how a system works, focusing on the user's understanding of the system
Interaction Types
Different ways users engage with a product or application
Design Space
Conceptualising how users interact with a product to inform design decisions
Usability
How a product can be used to achieve goals with effectiveness, efficiency, and satisfaction
Metaphor in Interaction Design
Using
analogies
to explain
complex
computer-based
concepts
in more
familiar
terms
Theory
A well-substantiated explanation of some aspect of a phenomenon
Paradigm
A
general approach
for carrying out a task
Manipulation
Interact with objects in a
virtual
or
physical
environment