Cards (31)

  • Aesthetics
    The overall appearance or design of an object that can influence user engagement
  • Problem space
    Understanding the issues, challenges, and requirements that need to be addressed in design
  • User research
    Traditionally, interaction designers start designing by conducting this to understand user needs
  • Common ground
    Establishing a set of common terms all designers can understand and agree upon
  • User-centric design
    Designing technologies by considering the perspective and needs of the end users
  • Assumptions
    Taking something for granted without further investigation
  • Multiple Ways of Performing
    Offering various methods to accomplish the same task in an interface
  • Exploring
    Users move through a virtual or physical environment
  • Interface Metaphors
    Visual or structural representations in interfaces that resemble familiar entities to aid user understanding
  • Conceptual model
    A shared blueprint that forms the basis for more concrete aspects of the design
  • Interface Patterns

    Commonly used design structures for core processes in interface applications
  • Conversing
    A user has a dialogue with a system
  • Constrained Interface
    An interface that limits the ways users can perform operations to streamline user experience
  • Model
    A simplification of an existing design
  • Framework
    The underlying structure something is built on
  • Functionality
    A crucial aspect of interaction design determining the capabilities and usefulness of a product
  • Enumerating
    Listing and organising thoughts or concepts
  • Conceptualisation
    The process of creating a mental image of how users will interact with a product
  • Lingua franca
    A language used for communicating between people who speak different languages
  • Claim
    Stating something to be true when it is still open to question
  • Tried-and-true solutions

    Following proven user-based techniques in design for better outcomes
  • Open-mindedness
    Preventing the design team from narrowing their focus early on
  • Instructing
    A user issues instructions to a system
  • Conceptual Models
    Representations of how a system works, focusing on the user's understanding of the system
  • Interaction Types
    Different ways users engage with a product or application
  • Design Space
    Conceptualising how users interact with a product to inform design decisions
  • Usability
    How a product can be used to achieve goals with effectiveness, efficiency, and satisfaction
  • Metaphor in Interaction Design
    Using analogies to explain complex computer-based concepts in more familiar terms
  • Theory
    A well-substantiated explanation of some aspect of a phenomenon
  • Paradigm
    A general approach for carrying out a task
  • Manipulation
    Interact with objects in a virtual or physical environment