Problem recognition occurs whenever there is a significant difference between the current state and a desired state
Involvement
The perceived relevance of purchase to the consumer
Antecedent States affecting purchase
Consumer's mood, time pressure, disposition towards shopping
Marketers' role in problem creation
Primary demand: Encouraging product use regardless of brand
Secondary demand: Encouraging preference for one brand over another
Consumers as problem-solvers
Consumer decision-making is central to consumer behaviour
Evaluation and choice of products vary based on dimensions like novelty or risk
Constant need to make decisions about products, some important and effortful, others automatic
Marketplace environment characterized by consumer hyper choice complicates decision-making
Limited problem-solving
Occurs when the consumer is less motivated to search for information or evaluate alternatives rigorously
Decision-making process
We seek to solve a problem or achieve a desired goal
Decision-Making Styles
Quality-Conscious
Brand-Conscious
Novelty-Fashion Conscious
Recreational
Value-Conscious
Impulsive
Confused
Brand-loyal
Apathetic
Information Search
1. Internal vs. external search
2. Deliberate vs. accidental search
Problems can arise in two ways
Need recognition: When a current possession malfunctions
Opportunity recognition: The desire for something new
Sets in Information Search
Evoked Set
Consideration Set
Inept Set
Inert Set
Product Choice
1. Today's choices involve weeding out excess detail rather than searching for more alternatives
2. Decision-making is not always strictly rational, influenced by mental accounting principles
Steps in the consumer decision process
1. Pre-purchase: Awareness of want/need, search/evaluation of information
2. Purchase
3. Consumption
4. Post-purchase: Evaluation in use, assuage anxiety, information sharing
Types of Information
Brands (evoked set)
Attributes
Evaluations
Experiences
Problem Recognition
The perceived difference between an ideal and an actual state motivating the consumer to act
Low Involvement Hierarchy
1. Brand beliefs are formed through passive learning
2. A purchase decision is then made
3. Brands are then evaluated
Resistance may occur in active learning due to its engaging nature
Consideration set formation is generally thought to reflect a benefit versus cost trade-off
Active learning in consumer behaviour context
Involves acquisition of knowledge BEFORE purchase and extensive information search
Passive learning in consumer behaviour context
Acquisition of knowledge without active learning
Level of involvement and relevance of purchases for consumers
Can bring about different decision-making processes
Heuristics
Mental rules-of-thumb used to simplify decision-making and lead to speedy decisions
Decision-making
1. Consumers use one of several decision rules
2. Non-compensatory rules do not allow for positive and negative attributes to balance out
3. Compensatory rules allow for the positive evaluation of one brand attribute to balance out the negative attributes
Low Involvement Decision outcomes
Inertia or spurious loyalty
Random choice
Principles of mental accounting demonstrate that the way a problem is posed and whether it is put in terms of gains and losses influences what we decide
Common heuristics
Determining quality by looking at the price
Relying on well-known brand names or a product’s country of origin as a signal of product quality
Market beliefs are developed over time
Research in the field of behavioural economics illustrates that decision-making is not always strictly rational
Brand Beliefs formation
Low Involvement Hierarchy
High Involvement Hierarchy
Consistent brand purchases may be due to true brand loyalty or simply due to inertia because it is the easiest thing to do
High Involvement Decision outcomes
Complex decision-making and dissonance reduction
Significant differences between brands
Variety-seeking
Random choice
Experimentation
Complex decision-making or brand loyalty
High Involvement Hierarchy
1. Brand beliefs are formed through active learning
2. A purchase decision is made after a process of search and evaluation where evaluative criteria are applied
Companies that invest in a particular communications message can build a relationship between the viewer and the message
If the choice is a high-involvement decision which may include an element of risk
The consumer is likely to engage in dissonance reduction strategies to ensure that they make the right choice
Enduring involvement
The pre-existing relationship between an individual and the object of concern
Wine bought to drink at home might be purchased at the supermarket
Perhaps influenced by price deals and expert recommendations
Link the brand to hedonic needs to increase involvement
In the high-involvement situation
The consumer has more reason to engage in active decision-making to ensure that they examine all possibilities
Different people will exhibit varying levels of involvement with regard to the same product
Due to differences in their personality, socio-economic and demographic factors, previous experience, and the product’s relevance to them and their situation