Diversion, Self-gratification, Physical activity, Sensory stimulation, Social and communication, Peer group attraction, Status and authority, pleasure of bargaining (Tauber, 1972)
Adventure shopping, Social shopping, Gratification shopping, Idea shopping, role shopping, value shopping (Arnold and Reynolds, 2003)
Brand beliefs are formed first by active learning, then brands are evaluated, a purchase decision is made, and a comparison of low and high involvement hierarchies is made
Directed learning where consumers actively seek information or more incidental learning where consumers passively absorb information in their day-to-day routines
Problem recognition occurs whenever we see a significant difference between our current state of affairs and some desired or ideal state. It is when a consumer recognizes that there is a need to take action.