Guidance

    Cards (10)

    • Mechanical guidance
      • Positives: Good for cognitive stage, develops correct kinesthesia, increases confidence
      • Negatives: Performer can become reliant on equipment, may not trust apparatus, bad at autonomous stage
    • Theories Of Learning
    • Manual guidance
      • Positives: Helps develop correct kinesthesia, good for cognitive stage
      • Negatives: Performer may not trust coach, may feel uncomfortable with coach touching them, unhelpful at autonomous stage
    • Visual guidance
      • Positives: Good at cognitive stage of learning, key points easily highlighted and seen, helps create mental picture, helps skill be broken down
      • Negatives: Coach may not be able to perform the perfect model of the skill, bad habits may form if incorrect demonstration, beginner may have information overload
    • Verbal guidance
      • Positives: Good at autonomous stage, holds attention of performer
      • Negatives: May confuse or overcomplicate, reduces understanding of performer, could be inaccurate leading to incorrect skill development
    • Manual guidance
      1. When a coach physically helps a performer with a skill
      2. eg. A coach adjusting a golfer's hands before hitting the ball
    • Verbal guidance
      1. A coach using their voice to explain or describe an action
      2. eg. A coach explaining how to return a shot in Tennis
    • Mechanical guidance
      1. Equipment or apparatus physically helps a performer through a skill
      2. eg. In trampolining, using a belt to assist their front somersault
    • Visual guidance
      1. Demonstrations used to help form a mental image
      2. eg. A coach performs a cartwheel to a performer
    • 77% completion on Daily To-Do list
    See similar decks