Guidance

Cards (10)

  • Mechanical guidance
    • Positives: Good for cognitive stage, develops correct kinesthesia, increases confidence
    • Negatives: Performer can become reliant on equipment, may not trust apparatus, bad at autonomous stage
  • Theories Of Learning
  • Manual guidance
    • Positives: Helps develop correct kinesthesia, good for cognitive stage
    • Negatives: Performer may not trust coach, may feel uncomfortable with coach touching them, unhelpful at autonomous stage
  • Visual guidance
    • Positives: Good at cognitive stage of learning, key points easily highlighted and seen, helps create mental picture, helps skill be broken down
    • Negatives: Coach may not be able to perform the perfect model of the skill, bad habits may form if incorrect demonstration, beginner may have information overload
  • Verbal guidance
    • Positives: Good at autonomous stage, holds attention of performer
    • Negatives: May confuse or overcomplicate, reduces understanding of performer, could be inaccurate leading to incorrect skill development
  • Manual guidance
    1. When a coach physically helps a performer with a skill
    2. eg. A coach adjusting a golfer's hands before hitting the ball
  • Verbal guidance
    1. A coach using their voice to explain or describe an action
    2. eg. A coach explaining how to return a shot in Tennis
  • Mechanical guidance
    1. Equipment or apparatus physically helps a performer through a skill
    2. eg. In trampolining, using a belt to assist their front somersault
  • Visual guidance
    1. Demonstrations used to help form a mental image
    2. eg. A coach performs a cartwheel to a performer
  • 77% completion on Daily To-Do list