Cards (42)

  • aggression
    various definitions in social psychology (BANDURA, 1973; BARON & BYRNE, 2000; ANDERSON & HUESSMAN, 2003;)
    CARLSON ET AL. (1989) common element = intent to harm
    observable beh intended to harm those who are motivated to avoid harm (BUSHMAN & HUESSMAN, 2010; DEWALL ET AL., 2012)
    violence is a sub-form of aggression that intends to cause severe harm.
    what we see as aggression is influenced by societal norms, cultural norms and the context
  • individual and situational factors
    personality
    alcohol
    disinhibition
    deindividuation
    dehumanisation
    crowding
  • type A personality
    FRIEDMAN & ROSENMAN (1959) type A vs type B personality
    A = competitive, overachieving, overactive
    • coronary prone personality, a risk factor for vascular disease
    B = relaxed, easy going, quiet
    A more aggressive than B
  • type A: support
    CARVER & GLASS (1978) type A more aggressive competitors
    BARON (1989) type A managers more in conflict with peers and employees
    FEN ET AL. (2017) type A linked to increased driving anger
  • type A: critique
    outdated research practices
    personality is a dimension, not a category. one cld have type A traits instead of personality
    some other personality traits, e.g. dark triad, linked to higher self-reported aggression (BARLETT & ANDERSON, 2012; KJAERVIK & BUSHMAN, 2021)
  • alcohol & aggression
    makes us do things we normally wouldnt do
    effects cortical ctrl, where thinking and other cog functions r carried out
    increases activity in primitive areas (e.g. affecting breathing, heartbeat)
    can reduce activity in regions for decision making
    GIANCOLA ET AL. (2010) alcohol myopia = narrows cues to provocative cues in environment
    (BARTHOLOW ET AL., 2003; BARTHOLOW & HEINZ, 2006) causal link btwn alcohol and aggression
  • TAYLOR & SEARS (1988)
    male ppt -> alc or placebo condition
    competitive reaction time task -> slower responding ppt received electric shock from opponent
    told to choose an intensity (reality, all were low)
    confederate would interact w ppt to choose
    no encouragement - mild - strong - no encouragement
    allowed them to look at affect of alcohol and environment
  • TAYLOR & SEARS (1988): findings
    show interaction btwn alcohol and social pressure
    alc cond ppt gave more high intensity shocks when pressured and even after pressure was gone
  • placebo & priming effects
    BEGUE ET AL. (2009) ppts who thought they consumed alcohol were more aggressive even if it was a placebo. actual alcohol lvls not related to aggression.
    PEDERSEN ET AL. (2014) reading alcohol related words can increase aggression
    BUT
    not everyone who consumes alcohol will behave aggressively -> many other important factors:
    • alcohol outcome expectancies (AOEs) individual belief abt drinking influence drinking beh, can be positive or negative (BECK & HEINZ, 2013)
    • GIANCOLA ET AL. (2011) cues in the environment
  • disinhibition
    when ppl disengage from social cues that stop antisocial, immoral or illegal beh
    • can be triggered different factors e.g. alcohol
    the 'online disinhibition effect':
    • ppl say/do things they wouldnt in real life
    • lowers restraint and empathy
    • SULER (2004) outlines 6 factors to explain online disinhibition
  • #1 DISSOCIATIVE ANONYMITY
    online beh can be completely anonymous
    • can make ppl behave differently than they wld in real life - develop online identities
    separation of online and offline identities
    a key factor of online disinhibition
  • #2 INVISIBILITY
    not feeling seen or heard amplifies online disinhibition effect
    can give courage to do things you normally wouldnt
    online spaces = no eye contact & no f2f visibility
  • #3 ASYNCHRONICITY
    emails/words online not always seen immediately -> dont have to deal w ppls immediate response
  • #4 SOLIPSISTIC INTROJECTION
    feel like you know ppl online -> feeling anything can be shared/said
  • #5 DISSOCIATIVE IMAGINATION
    online world is seen as a game where social rules and norms dont apply
  • #6 MINIMISATION OF AUTHORITY
    online environment feels like peer 2 peer rs -> no authority figure may make ppl more willing to speak out and (potentially) misbehave
  • deindividuation
    often applied to severe violence
    situational changes that make ppl lose their identity and therefore influence lvl of aggression exhibited
    lowers perceived likelihood of being punished:
    • presence of others (wont be seen)
    • anonymity (wont know who)
    • diffusion of responsibility, DoR (not personally responsible)
    • grp size (greater grp size = greater DoR)
  • dehumanisation
    thinking of another person as anonymous, wo thoughts, feelings or emotions
    KTEILY & BRUNEAU (2017) 2 types:
    • blatant dehumanisation - seeing grps as non-human
    • subtle dehumanisation - denying traits associated w humanity
    changes how victim is perceived and denies pain experienced
    long history of its role in violence:
    • psychiatry, prisons WWII mass killings, Rwandan genocide
  • Crowd violence
    GUSTAVE LE BON (1895)
    19th century - century of revolution
    crowd is mindless, violent and irrational
    ppl feel anonymous in corwd situations
    more suggestible to specific behaviours
    idea that crowd behaviour is contagious
  • REICHER (1984)
    1980, St Paul's riots, Bristol
    violence against individuals and property
    • violence targeted at symbols of the state e.g. police banks
    • crowd beh not illogical or irrational
    • riot was confined
    suggested rioters had shared social identity which can guide collective behaviour
    crowd acts according to grp norms
    • crowd behaviour more sophisticated than Le Bon suggested
  • general aggression model
    personal factors + situational factors
    |
    present internal state (feelings, thoughts, arousal)
    |
    appraisal
    |
    behaviour (thoughtful or impulsive)
  • social theories
    frustration aggression hypothesis, social learning theory,
    looks at factors in the environment
  • frustration-aggression hypothesis
    DOLLARD ET AL. (1939)
    theory of contextual influence seeking to address lynching murders
    aggression is always caused by frustration
    aggression to source of frustration (retaliatory) or others (displaced)
    criticisms:
    • not clear how frustration leads to aggression
    • frustration doesnt always lead to aggression
    • some forms of aggression not linked to frustration
  • social learning theory (SLT)
    behaviour learned from appropriate models
    learning by direct experience or by vicarious experience
  • bobo doll experiment
    BANDURA ET AL. (1963)
    4-5 yo children. watched adult play w bobo doll. 4 conditions:
    • live
    • videotape
    • cartoon
    • ctrl
    children who watched aggressive adult in any cond behaved more aggressively later
    live cond was strongest facilitator for modelling aggression
    cartoon and videotape cond also increased imitative aggression
    • shows aggression can be learnt through vicarious experience
  • video games & aggression
    APA review (2015) on violent video games and aggression:
    • findings were exaggerated (e.g. FERDUSON ET AL., 2020), however didnt evaluate
    PRZYBYLSKI & WEINSTEIN (2019)
    • UK; 14-15 yo (N = 1004)
    • measured amount of violent video games played in past month and carers assessments of aggressive and prosocial behaviour
    • no rs between playing violent video game and aggressive or prosocial beh
  • cultural factors
    different values:
    • peaceful societies, honour systems
    • individualism/collectivism
  • lvls of violence vary globally
    murder rate as an indicator of global aggression
    • big difference between cultures and within cultures
  • cooperation and competition in peaceful societies
    BONTS (1997)
    examined 25 non violent societies - interpersonal or intragrp
    CHEWONG - MALAY PENNINSULA -> no words for quarrelling, fighting, aggression, warfare
    IFALUK - MICRONESIA -> in 12 months, 1 tiny act of aggression
    AMISH, MENNONITES, HUTTERITES - USE & CANADA -> H never recorded a murder
    KADAR - INDIA -> local police say crime is absent
    JAINS - INDIA -> habitual criminality unknown. competitive and join military
  • general themes in peaceful societies
    cooperation and grp success > individual competition and achievements
    children cherished till 3, then ignored
    • teaches them they are not more important than others
    positive interpersonal rs must be re-enforced
    competition associated w aggressiveness and violence
    self-perpetuating, non violence leads to non violence
    re-enforced by rituals emphasising cooperation and individual humanity
  • honour systems
    Southern USA has more homicides
    • particularly in males and amongst ppl who know eo
    one possible reason is cultural response to threats against 'honour'
    used to explain regional differences in behaviour
  • COHEN ET AL. (1996)
    ppt needed to walk down a narrow hallway
    confederate bumps into them
    looked at ppt behaviour and physiological response
    southern ppt -> higher lvls of aggressiveness and testosterone
  • honour systems: why this difference?
    1. historical issues w policing. little law enforcement in south, so necessary to rely on reputation and honour
    2. origin of southern settlers: ppl in south were cattle herders, made them more vulnerable
  • cultural values
    HOFSTEDE (1980, 2001)
    individualism/collectivism + uncertainty avoidance + power distance + masculinity/femininity = cultural values
    cultural values are "like underground rivers that run through our veins" LEBARON (2003)
  • collectivist
    interdependent, attend others, rely on other and vice versa, obey ingrp authority, distrust outgrp, less distinction btwn ind and grp goals
  • indivdualist
    independent, assert the self, exchange rs, links btwn society members week, promote own achievements, ppl want to stand out
  • how I-C influence what is justifiable behaviour
    FUJIHARA ET AL. (1999)
    asked japanese, spanish and american students abt past aggressive behaviour. findings:
    • indirect verbal aggression - seen more acceptable in ind cult.
    • direct verbal aggression - seen more justifiable in col cult.
    • physical aggression seen more acceptable in ind cult if done in self defense
    your values can determine what you think is acceptable or aggressive beh
  • why have cultures developed this way?
    ind cultures focus on personal desires:
    • self-assertiveness important
    • need to look after yourself
    many col cultures focus on confucianism:
    • emphasise importance of social harmony, avoidance of conflict, and obligation to others
    • aggressive = shameful and socially damaging
    • self-assertiveness = selfish and antisocial
  • culture and in/out group dynamics
    culture impacts in and out group treatment:
    • TRIANDIS (1993) col cult more focused on distinctiveness of in and out grps
    nearly all cultures restrict aggression against in grp
    • observed more freq in col cultures
    • both cultures relatively indifferent to out grps
    suggested col cultures display more aggressive beh towards out grp (e.g. BROWN ET AL., 1992)
  • FORBES ET AL. (2011)
    312 chinese students and 249 US uni students
    ppt read conflict situation, varied by in and out grp
    ppt then indicated likelihood of 4 responses:
    • conflict reducing
    • verbal aggression
    • physical aggression
    • indirect aggression