found that when p who had played on violent video game for 20 mins watched film of real life violence had lower heart rates & galvanicskinresponses compared to those who played non violent video game
shows playing video games do affect aggression
playing them desensitised people to real life violence - no longer perceive it to be big deal
more likely to be aggressive themselves in real life as they dont perceive it to be a bad thing
matthews 2006?
found when p played violent computer games they had decreased activity in prefrontal lobe & moreactivity in amygdala
shows video games do influence aggression
as amygdala is responsible for aggression & there was increasedactivity due to video games it shows video games cause aggression
kestenbaum & weinstein 1985?
found that in sample of adolscentmales that use of computer games actually helped to release aggression & feel calmer
AKA carthatic releasing aggression
shows that video games arent always negative form of aggression & can actually be a way to relieve aggression
this would suggest that playing video games is a positiveactivity
5 X of research into effect of computer games?
deterministic
use of lab experiments
correlational
increase in short term aggression
problem operationalising what is aggressive
X deterministic?
suggests aggression is pre-determined by playing violent computer games
pro - can intervene & stop people from playing computer games that are violent - putting age restrictions on them & stopping people from playing them
con - ignored role of free will
some people will continue to play regardless of age ratings
everyone may react differently in reallife to playing video games
cannot pre-detemine peoples behaviour as everyone responds differently & choose how to behave
many people choosenot to be aggressive in reallife
X use of lab experiments?
pro - control evs such as environment/control any distractions so that only computer games have influence on aggression
can establish cause & effect between computer games & aggression
con - artificial tasks are created in order to test effects of computer games
eg its not realisitic to play game with electrodes on head without any distractions so behaviour thats being measured is unnatural & not reflecting real life.
doesnt truly reflectreal life aggression
findings cannot be generalised to real life aggression
X correlational?
although we can establish cause & effect relationship between computer games & aggression its unclear about causal relationship between them
cannot be concluded that it is computer gamescausingaggression/aggression causes use of computer games/other factors influencing both of these variables.
cause & effect cant be established between computer games & aggression directly
may be other methods that provide more findings about cause of aggression
X increase in short term aggression?
increase in heartrate is only shortterm effect of aggression from computer games
means that aggression after computer game my be shortlived
suggests that by playing computer games does not causelongterm aggressive behaviour as cannot be sure this continues once game has stopped being played
computer games may not cause people to be aggressive in reallife for longperiods of time
could be situation causing them to be aggressive rather than playing game
X problems operationalising what is aggressive?
aggression is interpreted differently by different people & in different pieces of research
eg some people consider mario kart to be aggressive but its not been intended to be an aggressive game
its difficult to operationalise what aggression is to research it