effect of computer games on aggression

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Cards (16)

  • examples of media influence on aggression?
    • tv
    • films
    • magazines
    • computer games
  • argument about effect of video games?
    • some believe it causes aggression
    • others argue it decreases aggression
  • carnegey 2007?
    • found that when p who had played on violent video game for 20 mins watched film of real life violence had lower heart rates & galvanic skin responses compared to those who played non violent video game
    • shows playing video games do affect aggression
    • playing them desensitised people to real life violence - no longer perceive it to be big deal
    • more likely to be aggressive themselves in real life as they dont perceive it to be a bad thing
  • matthews 2006?
    • found when p played violent computer games they had decreased activity in prefrontal lobe & more activity in amygdala
    • shows video games do influence aggression
    • as amygdala is responsible for aggression & there was increased activity due to video games it shows video games cause aggression
  • kestenbaum & weinstein 1985?
    • found that in sample of adolscent males that use of computer games actually helped to release aggression & feel calmer
    • AKA carthatic releasing aggression
    • shows that video games arent always negative form of aggression & can actually be a way to relieve aggression
    • this would suggest that playing video games is a positive activity
  • 5 X of research into effect of computer games?
    1. deterministic
    2. use of lab experiments
    3. correlational
    4. increase in short term aggression
    5. problem operationalising what is aggressive
  • X deterministic?
    • suggests aggression is pre-determined by playing violent computer games
    • pro - can intervene & stop people from playing computer games that are violent - putting age restrictions on them & stopping people from playing them
    • con - ignored role of free will
    • some people will continue to play regardless of age ratings
    • everyone may react differently in real life to playing video games
    • cannot pre-detemine peoples behaviour as everyone responds differently & choose how to behave
    • many people choose not to be aggressive in real life
  • X use of lab experiments?
    • pro - control evs such as environment/control any distractions so that only computer games have influence on aggression
    • can establish cause & effect between computer games & aggression
    • con - artificial tasks are created in order to test effects of computer games
    • eg its not realisitic to play game with electrodes on head without any distractions so behaviour thats being measured is unnatural & not reflecting real life.
    • doesnt truly reflect real life aggression
    • findings cannot be generalised to real life aggression
  • X correlational?
    • although we can establish cause & effect relationship between computer games & aggression its unclear about causal relationship between them
    • cannot be concluded that it is computer games causing aggression/aggression causes use of computer games/other factors influencing both of these variables.
    • cause & effect cant be established between computer games & aggression directly
    • may be other methods that provide more findings about cause of aggression
  • X increase in short term aggression?
    • increase in heart rate is only short term effect of aggression from computer games
    • means that aggression after computer game my be short lived
    • suggests that by playing computer games does not cause long term aggressive behaviour as cannot be sure this continues once game has stopped being played
    • computer games may not cause people to be aggressive in real life for long periods of time
    • could be situation causing them to be aggressive rather than playing game
  • X problems operationalising what is aggressive?
    • aggression is interpreted differently by different people & in different pieces of research
    • eg some people consider mario kart to be aggressive but its not been intended to be an aggressive game
    • its difficult to operationalise what aggression is to research it