G2

Cards (22)

  • Hackers
    Someone who gets into other people's computer systems without permission to find information or do something illegal
  • The Hacking Community’s Constitution
    A 14-point list of guidelines that some members of the hacking community follow in pursuing or justifying their actions
  • Points of the Hacking Community’s Constitution
    • Every individual should have the right to free speech in cyberspace. 2. Every individual should be free of worry when pertaining to oppressive governments that control cyberspace. 3. Democracy should exist in cyberspace to set a clear example as to how a functioning element of society can prosper with equal rights and free speech to all. 4. Hacking is a tool that should and is used to test the integrity of networks that hold and safeguard valuable information. 5. Sovereign countries in the world community that do not respect democracy should be punished. 6. Art, music, politics, and crucial social elements of all world societies can be achieved on the computer and in cyberspace. 7. Hacking, cracking, and phreaking are instruments that can achieve three crucial goals: a. Direct Democracy in cyberspace. b. The belief that information should be free to all. c. The idea that one can test and know the dangers and exploits of systems that store individuals’ information. 8. Cyberspace should be a governing body in the world community, where people of all nations and cultures can express their ideas and beliefs on how world politics should be played. 9. There should be no governing social or political class or party in cyberspace. 10. The current status of the internet is a clear example of how many races, cultures, and people can communicate freely and without friction or conflicts. 11. Free enterprise and friction-free capitalism. 12. The open-source movement fully, as no government should adopt commercial or priced software for it shows that a government may be biased to something that does not prompt the general welfare of the technology market and slows or stops the innovation of other smaller company’s products. 13. Technology can be wielded for the better placement of mankind and the environment we live in. 14. All sovereign countries in the world community should respect these principles and ideas released in this constitution
  • Computer Ethics
  • Ethics
    A structure of standards and practices that influence how people lead their lives. It is not strictly implemented to follow these ethics, but it is basically for the benefit of everyone that we do. Ethics are unlike laws that legally mandate what is right or wrong. Ethics illustrate society’s views about what is right and what is wrong
  • Computer Ethics
    A set of moral standards that govern the use of computers. It is society’s views about the use of computers, both hardware and software
  • Three Levels of Computer Ethics
    “pop” computer ethics - highlighting topics like computer viruses, software lawsuits, cybercrime, glitches, and computerized weapons, aiming to raise public awareness about the potential threats and benefits of technology. “para” computer ethics - involves individuals who actively study, analyze, and engage with computer ethics cases through collecting examples, seeking clarification, identifying patterns, reading related literature, and participating in relevant events. “theoretical” computer ethics - involves applying scholarly theories from fields like philosophy, social science, or law to analyze and deepen understanding of computer ethics cases and concepts
  • Importance of the Three Levels of Computer Ethics
    • pop ethics raises public awareness. para ethics aids professionals and policymakers. theoretical ethics deepens scholarly understanding of social and ethical impacts of technology
  • Social Networking Sites
    Platforms designed for online connections and communication. From TechTerms: "websites that allow individuals to connect and communicate with friends, family, and acquaintances online"
  • Social Networking Sites
    • Facebook
  • Facebook was founded in 2004 and is one of the largest and most well-known social networking platforms. It involves creating user profiles, establishing connections, and sharing various content like text updates, photos, and videos. Users interact through comments, likes, and private messages, fostering a dynamic social environment.
  • Twitter was launched in 2006 as a microblogging platform where users can share short messages called "tweets." Users can follow others, engage with their tweets through likes, retweets, and replies, and participate in trending topics and conversations.
  • Instagram was founded in 2010 as a photo and video-sharing platform that enables users to share visual content with their followers. It includes features such as stories, direct messaging, and the ability to discover content through hashtags and explore pages.
  • LinkedIn was established in 2003 as a professional networking platform designed for career development and business connections. Users can create professional profiles, connect with colleagues and industry professionals, share updates, and explore job opportunities.
  • Snapchat was launched in 2011 as a multimedia messaging app known for its disappearing messages and stories. Users can share photos, videos, and messages with friends, and also discover content through the Discover feature.
  • TikTok, originally launched in 2016, is a video-sharing social networking service where users can create short-form videos set to music or audio clips. It has gained popularity for its viral challenges, trends, and creative content.
  • Social Networking Ethical Issues involve concerns about privacy, data security, misinformation, cyberbullying, addiction, and exploitation of vulnerable users. Addressing ethical issues means thinking about values and possible outcomes to make choices that follow ethical standards and benefit both people and society.
  • Privacy concerns
    • Data collection and use
    • Sharing and oversharing
  • Misinformation and Disinformation concerns
    • Fake news and propaganda
  • Mental Health and Well-being concerns
    • Cyberbullying and harassment
  • Other Ethical Considerations
    • Addiction and excessive use
    • Digital divide
    • Impact on democracy and political discourse
  • What to do to address these issues
    1. Platform Accountability
    2. Regulation and Legislation
    3. User education
    4. Individual responsibility