Element of music that situates it in time, pulse of the music, associated with beat, meter, and tempo
Classical terms for tempo variations
Largo - slowly and broadly
Andante - walking pace
Moderato - at moderate speed
Allegro - fast
Vivace - lively
Accelerando - gradually speeding up
Rallentando - gradually slowing down
Allargando - getting slower, broadening
Rubato - rhythm played freely for expressive effect
Dynamics
Refers to the loudness or quietness of music
Classical terms for dynamics levels
Crescendo - increase in loudness
Decrescendo - decrease in loudness
Melody
Linear presentation of pitch, read in succession from left to right, combination of pitch and rhythm, musically satisfying sequences of notes
Harmony
Vertical combination of pitches to form chords, composite product of individual musical voices or instruments, described in terms of dissonance and consonance
Timbre
Quality that distinguishes a voice or instrument, likened to the color of music
Timbre
A quality of a voice or instrument that distinguishes it from others, based on its unique tone
Timbre in different instruments
Chordophones (string instruments)
Aerophones (wind instruments)
Membranophones (drums)
Idiophones
Electrophones
Chordophones
A vibrating string, whether plucked, bowed, or struck, makes the sound
Aerophones
A column of air within the instrument makes the sound
Membranophones
A membrane (skin) stretched over a resonator or frame makes the sound
Idiophones
The entire instrument vibrates to make the sound
Electrophones
The instrument makes sound through a loudspeaker
Voice types
Soprano
Mezzo-soprano
Contralto
Tenor
Baritone
Bass
Monophonic texture
Includes only a single melody line
Polyphonic texture
Consists of two or more simultaneous lines of independent melody
Homophonic texture
Multiple different notes playing, all based around the same melody
Heterophonic texture
Consists of two or more parts elaborating upon the same melody
Principles of good design
Balance
Contrast
Emphasis
Movement
Proportion
Repetition
Simplicity
Space
Unity
Balance
The concept of visual equilibrium, relating to our physical sense of balance
Balance
Concept of visual equilibrium, relates to physical sense of balance, well-balanced composition feels comfortable to look at, each visual component has visual weight
Kinds of Balance
Asymmetrical Balance
Symmetrical balance
Bilateral symmetry
Radial Balance
Asymmetrical Balance
Involves placement of objects in a way that allows objects of varying visual weight to balance one another around a central point, informal and less organized than symmetry, provides variety in composition, more subjective than symmetry and radial symmetry
Symmetrical balance
Equal weight on equal sides of a centrally placed fulcrum, two halves mirror each other, offers stable visual sense
Bilateral symmetry
Elements arranged equally on either side of a central axis
Radial Balance
Elements arranged equally around a central point, symmetry in several directions, prevalent in circular designs and shapes like squares, hexagons, etc., observed in nature in flowers and in human design like car wheels, domes, etc.
Rhythm
Regular repetition of elements of art to produce the look and feel of movement, achieved through careful placement of repeated components
Emphasis
Creates focal point in design composition, brings attention to what is important
Contrast
Difference between elements or subjects within a work of art or composition
Movement
Visual flow of design, intended path for viewer's eye to follow, guided by emphasized areas or elements like lines, edges, shape, and color
Harmony
All parts of visual image relate to and complement each other
Repetition
Helps create patterns, creates cohesiveness when design elements are repeated
Unity
How well elements of design work together, clear relationship among visual elements in a design