Cards (24)

  • Perception
    Transforming sensory input into information
  • Interaction
    Dialogue between systems and users through acting, processing, and sensing
  • Effectors
    Body parts that cause an effect in response to sensory inputs
  • Sensors
    Components that perceive actions and inform outcomes in systems
  • Modalities
    • Different mediums used for input and output in interactions
  • Cognition
    Understanding of conditions that influence human behavior
  • Cognitive Variables
    • Factors like concentration lapses, mood changes, prejudices, errors, and judgements that affect behavior
  • Graphical Representation
    The layout and choice of visuals in interactive systems for better user experience
  • Interaction Modalities

    • Different ways in which users can interact with a system, such as speech or gestures
  • Law of Pragnanz
    Principle stating that people interpret complex images in the simplest way possible
  • Closure
    Gestalt principle of combining parts to perceive a simpler whole
  • Figure-ground
    Gestalt principle of distinguishing between an object and its background
  • Proximity
    Gestalt principle that states closer objects are perceived as more related
  • Symmetry and Order

    Gestalt principle where human eyes seek symmetry and order in visual elements
  • Similarity
    Gestalt principle that elements sharing similar characteristics are perceived as related
  • Common Regions
    Gestalt principle where elements within the same region are perceived as belonging to the same group
  • Focal points

    Elements with a point of interest that draw the viewer’s attention
  • Metaphor
    Representation of something abstract using a tangible thing
  • Skeuomorph
    An element in GUI that mimics a physical object
  • Auditory perception
    Ability to perceive sounds through vibrations and pressure
  • Sound skeuomorph
    A sound element that mimics real-world sounds
  • Tactile perception
    Ability to understand information from the skin
  • Interactive products
    • Utilize auditory perception for ambience, sound effects, and feedback
  • Familiar metaphors
    Help users understand unfamiliar concepts in interaction design