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Fundamentals of Interaction Design
Week 4
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Cards (24)
Perception
Transforming
sensory input
into information
Interaction
Dialogue between
systems
and users through acting, processing, and
sensing
Effectors
Body parts that cause an effect in response to
sensory inputs
Sensors
Components that
perceive
actions and
inform
outcomes in systems
Modalities
Different mediums used for
input
and
output
in interactions
Cognition
Understanding of conditions that influence human
behavior
Cognitive Variables
Factors like concentration lapses, mood changes, prejudices, errors, and judgements that affect behavior
Graphical Representation
The layout and choice of visuals in
interactive
systems for better user
experience
Interaction
Modalities
Different ways in which users can
interact
with a system, such as speech or gestures
Law of
Pragnanz
Principle stating that people interpret
complex
images in the
simplest
way possible
Closure
Gestalt principle of combining parts to perceive a
simpler
whole
Figure-ground
Gestalt principle of distinguishing between an object and its
background
Proximity
Gestalt principle that states closer objects are perceived as
more
related
Symmetry
and
Order
Gestalt
principle where human eyes seek symmetry and order in visual elements
Similarity
Gestalt principle that elements sharing similar characteristics are perceived as
related
Common Regions
Gestalt principle where elements within the same region are perceived as
belonging
to the same group
Focal
points
Elements with a point of interest that draw the viewer’s
attention
Metaphor
Representation of something abstract using a
tangible
thing
Skeuomorph
An element in
GUI
that mimics a
physical
object
Auditory perception
Ability to perceive sounds through
vibrations
and
pressure
Sound skeuomorph
A sound element that mimics
real-world
sounds
Tactile perception
Ability to
understand
information from the
skin
Interactive products
Utilize
auditory
perception for ambience, sound effects, and feedback
Familiar metaphors
Help users understand
unfamiliar
concepts in
interaction
design