3RD QUIZ

Cards (50)

  • Interaction involves at least two participants: the user and the system
  • domain  – the area of work under study
    e.g. graphic design (geometric shapes, a drawing surface, and a drawing utensil)
  • task  – how you go about doing it  – ultimately in terms of operations or actions
    e.g. … select the fill tool, click over the triangle
  • goal  – what you want to achieve
    e.g. create a solid red triangle
  • Intention – is a specific action required
     to meet the goal
  • Donald Norman’s model
    • user establishes the goal
    • formulates intention
    • specifies actions at interface
    • executes action
    • perceives system state
    • interprets system state
    • evaluates system state with respect to goal
    •Norman’s model concentrates on user’s view of the interface
  • Gulf of Execution
      user’s formulation of actions 
    ≠  actions allowed by the system
    (The gulf of execution is the difference between the user’s formulation of the actions to reach the goal and the actions allowed by the system.)
  • Gulf of Evaluation
      user’s expectation of changed system state 
    ≠  actual presentation of this state
    (The gulf of evaluation is the distance between the physical presentation of the system state and the expectation of the user.
  • slip
    •  understand system and goal 
    • correct formulation of action 
    • incorrect action
  • mistake
     may not even have right goal!
  • Abowd and Beale framework

    extension of Norman…
    their interaction framework has 4 parts
    • user
    • input
    • system
    • output
  • Using Abowd & Beale’s model
  • Ergonomics
    Study of the physical characteristics of interaction
    Also known as human factors – but this can also be used to mean much of HCI!
  • Industrial interfaces
  • glass interface
    - cheaper, more flexible,multiple representations, precise valuesloss of context,
    –not physically located, complex interfaces
  • office – direct manipulation–user interactswith artificial world
  • •industrial – indirect manipulation–user interactswith real worldthrough interface
  • Command line interface - Way of expressing instructions to the computer directly
    function keys, single characters, short abbreviations, whole words, or a combination
  • Menus - Set of options displayed on the screen
  • Natural language
    • Familiar to user
    • speech recognition or typed natural language
  • Query interfaces
    • Question/answer interfaces –userled through interaction via series of questions – suitable for novice users but restricted functionality – often used in information systems
  • Query languages – used to retrieve information from database
  • Form-fills
    • Primarily for data entry or data retrieval
    • Screen like paper form.
  • Spreadsheets - sophisticated variation of form-filling.
    • grid of cells contain a value or a formula
    • formula can involve values of other cells  e.g. sum of all cells in this column
  • WIMP Interface
    • Windows
    • Icons
    • Menus
    • Pointers
  • WIMP Interface - default style for majority of interactive computer systems, especially PCs and desktop machines
  • Point and click interfaces - just click something!
    –icons, text links or location on map
  • Three dimensional interfaces
    • virtual reality
    • ‘ordinary’ window systems
    • 3D workspaces
  • Windows - Areas of the screen that behave as if they were independent
    • can contain text or graphics
    • can be moved or resized
    • can overlap and obscure each other, or can be laid out next to one another (tiled)
  • scrollbars – allow the user to move the contents of the window up and down or from side to side
  • title bars – describe the name of the window
  • Icons
    • •small picture or image
    • •represents some object in the interface
  • Pointers
    • important component –WIMP style relies on pointing and selecting things
    • •uses mouse, trackpad, joystick, trackball, cursor keys or keyboard shortcuts
    • •wide variety of graphical images
  • Menus
    • •Choice of operations or services offered on the screen
    • •Required option selected with pointer
  • Menu Bar at top of screen (normally), menu drags down
    • pull-down menu - mouse hold and drag down menu
    • drop-down menu - mouse click reveals menu
    • fall-down menus - mouse just moves over bar!
  • Contextual menu appears where you are
    • pop-up menus - actions for selected object
    • pie menus - arranged in a circle
  • Cascading menus – hierarchical menu structure
  • Keyboard accelerators - key combinations - same effect as menu item
    two kinds
    • active when menu open – usually first letter
    • active when menu closed – usually Ctrl + letter
  • Buttons - individual and isolated regions within a display that can be selected to invoke an action 
  • radio buttons –  set of mutually