LESSON 1

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Cards (55)

  • Human-Computer Interaction Subject Code

    COMP 013
  • Course Instructor
    Bryan Lawrence T. Asistin
  • a cross-diciplinary area that deals with theory, design, implementation, and evaluation of the ways that humans use and interact with computing devices
    Human-Computer Interaction
  • HCI uses _ to support and fulfill human-computer activities
    productivity, safety, and entertainment
  • HCI initially focuses on _
    computer interface design
  • an individual user, a group of users working toger
    User
  • any technology ranging from desktop computers, to larger scale computer systems
    Computer
  • the design of a website, mobile phones, or VCR can also be _
    computers
  • There are difference in computer and human. To achieve a usable systems, you need to apply what you know about humans and computers and consult with likely users throughout the design process
    Interaction
  • Aside from making the necessary computational functionalities available, HCI focus has been on how to design and implement computer interfaces for _ and _
    high usability and user experience
  • the resulting interfaces are easy to user, efficient for the task, ensure safety, and lead to a correct completion of the task
    High Usability
  • a notion that not only encompasses the functional completeness, high usability, and the aesthetic appeal of the interactive artifact, but also its seamless intergration into one's lifestyles or even creating a new one around it
    User experience
  • Why we shift from applications to web app?
    because of storage, and cross platform
  • why people disregard manuals?
    because gadgets can speak for it self because of UI AND UX
  • early focus of HCI
    how to design interaction and implement interfaces for high usability
  • interaction is difference from
    interface
  • Bad Design can cost
    lives, money and time
  • visual, look and presentation. it does help you have good user experience
    user interface
  • analytical. improving accessibility. how user will feel better using that service or product? strategy and content, analysis. whta structure is best to absorb content by users
    user experience
  • multidisciplinary field of HCI
    computer science, human factor engineering, cognitive science
  • interaction between a computer and the user should resemble a _
    human to human, open-ended dialogue
  • founder of the field of human computer interaction
    John M. Carroll
  • _ while satisfying the need for usability is now a critical requirement for commercial success
    simple aesthetic appeal of an interface
  • importance of HCI
    high output and aesthetic appeal
  • Principles of HCI serves as the backbone of designing interactive interfaces

    Know thy user, understand the task, reduce memory load, strive for consistency, remind users and refresh their memory, prevent errors/ reversal of action, natural interactions and interface
  • HCI design needs to consider _
    types of user, characteristics of the taskm capabilities and cost of the devices, lack of objevtive or exact quantitative evaluation measures, and changing technologies
  • the interaction and interface should cater to the needs and capabilities of the target user of the system in design
    know thy user
  • _ (age, gender, education level, social status, computing experience, cultural background) about the target user should be collected and analyzed to determine their probable preferences, tendencies, capabilities and skill levels
    comprehensive information
  • identifying the sequence and structure of subtasks at an abstraction level appropriate for the typical user within the larger application context
    understand the task
  • refers to the job to be accomplished by the user using the interactive system
    task
  • humans are more efficient in carrying out tasks that require less memory burden, long or short term
    reduce memory load
  • the capacity of the human's short-term memory(stm) is about 5-9 chunks of information, aka _
    magic number
  • applies to both interaction model and interface implementation . ex: consistent look of the interface within a gaming application
    strive for consistency
  • employ interfaces that give continuous reminders of important information and thereby refresh the user's memory
    remind users and refresh their memory
  • interaction and interface should be designedd to avoid confusion and mental overload
    prevent errors/ reversal of action
  • a perfect hci may one day be realized when a natural language - based conversational interface is possible, because this is the prevalent way that humans communicate
    natural interaction and interface